Quest post week thirty two: Ogers (part two)

작년

from the forest the ogers are trying to keep still the oger chief is trying to keep the oger silent. he has plan a perfect ambush place..they in they can see the goblin's...the chief is surprise this goblins bigger then the normal ones and better equipped..but they will have no chance when they get in to potison...
BRAWLWA......one of the ogers cant wait he is attacking the goblinds. the chief wave them down to stop the attack this is not the position they had plan but the rest of the ogers sees this as and attack signal. they all running in.oo well...chief is waving in the in reinforcements.

lane783054__340.jpg

he ses one of the ogres getting attacker by maxwell and blaze @hhayweaver and @happyme is joning in the fight. and is the end of the Oger..this is not goblins the chief is starting a summon spell..@cyber.explorer joining Maxwell and taking down the second oger. @happyme trying to kill the oger on the flank. getting help by @stever82 his sword easily taking down one oger on the flank.
@methus just arrive in time. he shooting Dark Missile at one of the oger on the flank and he and @happyme taking it down.

ogers4.png

chief ogre is getting his reinforcements two of his best ones armed whit large cross bows so strong to take down enemy's. he sending one of his summon wolf in to combat. they he manage to hide in the forest.

you all are in combat no snike attack

Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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@cyber.explorer (ale,sausage,wolf pelt,wolf tooth amulet, 10 (the dam added to the weapons)
weapons (+5 two-handed iron hammer /w gem 8 dam)
4 hit points (28 of 28 Armor)
1 healing potion

playerCyber.png

"Chief of Security" Maxwell (ale,amulet) 8 to hit. with Blaze w/spiked collar(+2 dam)
weapons (+5 one-handed iron hammer w/gem 5dam)
4 hit points (20 of 20 armor)
1 healing potion

playermaxwell.png

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@happyme (ale,ring, Moose sausage, Eye of accuracy) 8 (dam and range hit added to weapons)
weapons (+7 bow gem 7 dam)(+5 iron sword gem 7 dam)
4 hit points (30 of 30 armor)
1 Greater Healing potion

playerhappyme.png

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@stever82 (boar fangs amulet,+1 dam bear cub) 7
weapons (+5 bow 3 dam)(+5 iron sword/ gem 4 dam)
4 hit points (15 of 15 armor)
2 health potions

player steven.png

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@hhayweaver (Ring,bear amulet) 8 (ranger helmet has added it to the bow)
weapons (+5 Bow 4 Dam)(+5 Sword 2 dam)
4 hit points (11 of 11 armor)

playerhhayweaver.png

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@methus (ring,amulet) 7 (wizard armor + added to the staff)
weapons(+9 dark staff 2 melee damage and +2 spell dam)(+4 armor iron Shield)
4 hit points (18 of 18 armor)
2 healing potions

Playermethus.png

Spells: Dark Missile, Dark Heal, Fireball
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Ogers 5
weapons (+5 giant spike club 5 dam)
20 hit points

Oger 5
weapons (+5 giant spike club 5 dam)
5 of 20 hit points (wounded)

next to @happyme in H9

playeroger.png

summon wolf 7 (+2 charge attack distance)
weapons (+5 teeth 3 dam)
6 hit points

playerwolf.png

chief ogre (+2 dam added to the wepond barbarian ale) 7 (Cleric)
weapons (+7 Cleric staff gem 8 dam)
20 hit points (25 of 25 armor)
1 Greater Healing potion
spells: heal,summon wolf, rock shield, bless

playerbossoger.png

oger archer (ale,amulet,ring) 9 (ranger)
weapons (+5 cross bow 8 dam)
20 hit points (10 of 10 armor)

playerogeranger.png

DARKLANDS.jpg

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first, Maxwell will try to take care of the wolf.

he makes a charge attack north to 6,F.... @ rolld20

update: the wolf is dead. Max and Blaze retreat to 12,E.

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Shake shake shake, you roll the 20-sided die.

You rolled a 3.

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a good hit and with Blaze coming in to fight off the wolf, that's 7 damage and it's dead.

next Maxwell charges the ogre in 6,E.

@rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 19.

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a miss! not liking the look of that ogre, Maxwell and blaze retreat directly south to 12,E and try to hide @rollthedice.

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Shake shake shake, you roll the 6-sided die.

You rolled a 4.

OOC: @darklands How does battle in the forest work? Can we shoot into the woods or just out in the open? What if the enemy and one of us are both in the forest? Can we still attack anything we see as a dot since we don't know who is hidden and who is not?

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OOC that is why I haven’t taken my turn if the forest blocks site I can’t shoot at anyone but I don’t think it does so I am going to fire my bow at a few

Posted using Partiko iOS

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@happyme at this moment you can see him and he can see you but it will be changed very soon

Damn, ogres everywhere, they are pouring out of the woods. I see the wounded ogre ahead of me and take aim, maybe I can take him out of the fight.

Update: I killed the ogre at H9 (two hits for 8 damage) and managed to hide in the treeline.

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action 1: Shoot ogre at H9 @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 10.

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Hit for 4 damage, he drops to one knee he is barely hanging on but appears to be getting back up so I take another shot @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 7.

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Hit and the ogre drops to the ground, he is dead.
Action 3: Move one square north to J11 and try to hide @rollthedice

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Shake shake shake, you roll the 6-sided die.

You rolled a 2.

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I manage to hunker down in the treeline out of site.

As more Orge fall I still feel worried then I see one trough the woods only due to my best cub running that way so I aim my bow and fire at K2 @rolld20

Posted using Partiko iOS

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Shake shake shake, you roll the 20-sided die.

You rolled a 3.

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My arrow is right on target and hits the Orge while my cub strikes at its legs. I fire again @rolld20

Posted using Partiko iOS

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Shake shake shake, you roll the 20-sided die.

You rolled a 1.

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Again my arrow strikes home. I call back my cub we need to move to a better place to strike so we move to c9 and try to hide @rollthedice

Posted using Partiko iOS

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Shake shake shake, you roll the 6-sided die.

You rolled a 6.

I'll try to hide in woods at J8 and ambush anyone who comes out of the woods. If they expect us to follow them into a trap, they are wrong! They will need to come out and fight us or we will hunt them down little by little as we find them. @rollthedice to hide.

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Shake shake shake, you roll the 6-sided die.

You rolled a 3.

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I'm successful at hiding in the woods near the edge of the forest so that I can shoot out from my hiding place.

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For my 2nd action, I sneak through the forest and get close to the ogre at K2 but still out of its sight.

It seems I have made the wrong actions at the wrong time, so I will simply skip my last action this turn. I should have ran to the ogre at K2, charge attacked it and then hidden, but I goofed. Sorry folks; my bad.

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@happyme its ok you can do and second round the oger up at K2 has 15 hp as and example. and you can now see the two oger archer. am delaying the new post a bit hoping you are online.. :)

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I charge attack the ogre in 6,E.

swinging my hammer high I run forward and .... @ rolld20

Update: the ogre in 6,E is dead!

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Shake shake shake, you roll the 20-sided die.

You rolled a 8.

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and I Think I dented the big guys head a bit, 8 damage.

I swing my hammer again and... @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 12.

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it's another good hit for 8 damage!

now, should I retreat also towards Maxwell? or do I take another swing?

I decide to take one more swing at the ogre, and then try to hide in the brush....

@rolld20

@rollthedice

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Shake shake shake, you roll the 20-sided die.

You rolled a 12.

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good news, the ogre is dead!

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Shake shake shake, you roll the 6-sided die.

You rolled a 5.

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bad news, i'm not hidden very well...

the oger at k2 is attacking @cyber.explorer +12 to hit @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 11.

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it 5 dam one oger is going after @stever82 +12 to hit @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 11.

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hit and one last attack now +10 to hit @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 14.

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miss the last oger is moving to @cyber.explorer one attack +12 @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 17.

the oger cheften is casting bless at the one oger archer autohit from hidden. they trying to bless the secone archer @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 16.

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miss then he trying to summon a wolf +14 to hit @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 8.

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a wolf is appearing he ruining at @cyber.explorer +12 to hit @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 8.

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hit last attack +10 now @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 8.

the blessed oger archer is stepping out of cover he ses @methus +16 to hit @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 2.

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hit second shoot now bless is gone +14 to hit @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 9.

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hit @methus is almost down

the last oger archer fire a bolt at maxwell @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 12.

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hit the last shoot @rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 11.

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and hit

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