Week thirty five Colonye post: moldred is alive but the snake clan is attacking

작년

all you need to know as a new player [https://steemit.com/rpg/@darklands/how-to-do-darkland-new-player-tutorial) or jump over to https://discord.gg/BB3EWkG

Darkland is sitting at 5260 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.

@cyber.explorer
@creativetruth
@ecoinstant
@methus
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh
@mastergerund
@stuffbyspencer
@moncia90

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.
TIm has come back from helping on scouting the forbidden wally he has dire news him and @happemy and @hhayweaver has seen moldered in the flesh..Gunnar is reading to find out if the amulet he was wearing was the Amulet of the dead. they think it is. this means it is him. its a good and bad think. teh good one now we now where he has is. gunnar and the outpost think if we can do a full scale attack on them we can take him out and end the undeads one more time. gunnar and gob has started to make a plan. The scouts is reporting the snake clan is in the move.

Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist

  • buying 1 health potion for 4 food of any type
  • buying wood,stone,1-1 ratio
  • buying 1 wood or stone for 1 any food types and silver.
  • selling 1 wheat for 2 meat,fish,wood or stone
  • selling 1 meat for 2 wheat,fish,wood or stone
  • selling 1 fish for 2 wheat,meat,wood or stone

The outpost Weapon and armor inn delivery

  • +3 weapons,hide armor for 4 wood or stone
  • +4 weapons,studded armor for 6 wood or stone
  • +5 weapons,iron armor for 8 wood or stone
  • any gem weapons or armor for 15 wood or stone
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    The outpost gold Exchange
  • we are buying five silver and pay one gold
  • we are buying three gems and pay one gold
  • we are selling one steembasicincome share for 3 gold
  • we are selling one 80% up vote for 1 gold

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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.

All regions are medium quest difficulty enemy's 2-1

15 of 15 Regions Discovered

  1. Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: The snake clan
  2. Shattan lumberyard bonus +6 wood +10% up vote Owner: @Blockurator
  3. Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
  4. Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
  5. Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
  6. Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
  7. Shrubs bonus: two workers jone your colony +10% up vote Owner: @stever82
  8. Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: @methus
  9. The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
  10. Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
  11. Red clover forest +4 herbs +10% up vote Owner: The snake clan
  12. Depp Cove +6 fish +10% up vote Owner: The snake clan
  13. Shining rock +2 gems +10% up vote Owner: The snake clan
  14. Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
  15. Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan

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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones. and quest Rules
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness

new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes

special food

  • goblin stew (+3 production to wood,stone,all food,silver,iron,herbs +1 hide workers)
  • Cloud berry pie (feed it to one worker he/she will have a +5 production one week) works on all collection
  • moose sausage (+2 damage in combat) works great combined with ale)
  • barbarian ale (+2 dam +2 hit in combat)
  • Cinnamon rolls 2 (+2 to hit +2 production one week)

NB: the worker food can stack meaning you can eat the stew and a Cloudberry pie and have a ale in the same week but if the food has + to hit it do not stack

small adjustment in equipment

  • Wizard lower spell damage and making the main wepond a two hand.
  • Removing the ability to use range specific weponds whering improved iron armor
  • Removing the +2 hit chance where ranger armor dual shoot -2 hit (armor set bonus)
  • Adding rouge loot bonus 2 D6 silver after the quest (armor set bonus)
  • barbarian +2 Charge attack range + dual strike (armor set bonus)
  • some classes sen now have a spesial weapon in the spesial item slot

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@Blockurator

the colony hes run out of food and thy are missing beds.
a few workers feel sick after sleeping outside. one worker is so angry he has set fire to silver mine

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 22 (+6 Region)(-3 fire)
Stone 82
wheat 35 (-8 workers)
Fish 0
meat 0 (-1 workers)
Silver 61
gem 7
health potion 13
iron 0
Ale 0
herbs 17
Gold 5 of 10
hide 1
animal scull 1

Colony conditions: (plague 3 of 8 workers are sick)( and pyromaniac is lose in the colony he will burn it all down if he dont get food or a bed)
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
Workers 100% bad)(your workers need two different food (2 of 3 housing)

weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+4 bow 2 dam)(+5 bow 3 dam)
(+5 iron sword 3 dam)

armor(+4 armor iron Shield) (2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+2 studded boots)(+8 studded chest gem)

items(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)

Production Buildings (all building in the colony file etc more info)

  • Research bench 1 and 2 (need a worker)
  • Silver mine +5 silver (need a worker) on fire
  • Farm +5 wheat (need a worker)
  • Stone Quarry +5 (need a worker)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
    see colony file on more info.

Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
0 Lumberjack; 0 farmer; 0 Stone Quarry ; 0 Builder; 0 Scientist; 0 Silver miner,0 herb Forager,0 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumberyard, House, (damage silver mine 10 wood to repair)

research (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine and town hall

alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"

is coming back from a hunt. he is dragging a large moose after him and a scull of a smaller moose
the armor is working hard to fill all the orders.

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (eight) next one 45 silver
Wood 31 (+27 worker)(-6 fire)
Stone 20 (+7 Region)
meat 95 (+20 workers)(-15 trade)(-14 workers/dog)(+15 quest)
fish 0
wheat 32 (+15 trade)(-13 workers)
Silver 49 (+10 trade)
hide 19 (+3 hunters)(-36 armorer)(+2 quest)(+30 trade)
gem 2 (+1 trade)(-3 armorer)
iron 30 (-14 armorer)(+4 trade)(+18 workers)
health potion 2
Greater Healing potion 1
herbs 4
Gold 8 of 10 (+1 tax)(-1 up vote)
skull 2 (+2 quest)
ale 1 (-1 used)
moose sausage 2
goblin stew 0
Cloudberry pie 0

Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 iron war hammer gem 6 dam two hands)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)(+5 cross bow (Ranger) 6 dam)
(+5 war hammer 5 dam two hands)

armor (+2 iron horn helmet)(2X+4 iron helmet)(+4 studded chest)(+4 iron shield)(+16 iron chest/gem)(x2 +4 iron leggings)(x2 +4 Iron boots)(+8 iron chest)(+4 Ranger boots)(+4 Ranger leggings)

items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)

Production Buildings (all building in the colony file etc more info)

  • Hunter cabin (+4 food +1 hide (need a worker)
  • Lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Armorer (need a worker)
  • iron mine +3 iron (need a worker)
  • Blacksmith (need a worker) (see colony file for more info)
  • Silver mine +5 silver (need a worker)
  • Iron gate
  • Barracks
  • moat

Colony Phase:
u can move your thirteen if u want.
here are your workers from last week.
3 Lumberjack; 3 hunter; 0 Miner; 0 Builder; 0 Scientist;4 Armorer ,3 iron minder, 0 Blacksmith,
0 quest.0 soldier

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

House ,Research bench two,herb cabin, Brewery ,wizard tower,Barracks

research (need a Scientist)
buildings: guard tower, batteling ram,trebuchet

Quest

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

and big jake has return to the colony after helping liberating the Lake Sherwood.
work has been good in the colony this week

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (six) next one 35 silver
Wood 61 (+6 workers)(-5 fire)
Stone 62 (+6 workers)(+12 trade)
wheat 28 (+25 worker/pig)(-10 workers)(-8 ale)(-16 trade)
meat 22 (+6 trade)(-5 workers)
Fish 16 (+10 trade)(-5 workers)
Silver 5
gem 8
health potion 2
Armor Potion 3
Greater healing 1
iron 14
herbs 14
Gold 1 of 12 (+1 tax)(-12 Sbi)
hide 6
'animal skull 0
ale 4 (+4 workers)(-4 trade)
goblin stew 4
moose sausage 2
Cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons/(+4 "Fang")(+6 hunter bow 3 dam)(+5 iron sword 4 dam)(2x+3 cross bow 5 dam)
(2x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam)(2x+5 iron warhammer 5 dam two hand)
(+5 heavy spear 7 dam)(Ranger)

armor (+2 studded boots)(+2 studded leggings)(+2 armor horn helmet)( +1 armor hide leggings)( +1 hide boots)(8x +2 hide chest)(+1 hide helmet)(+4 iron shield)(+4 iron leggings)(+4 iron helmet)
(+4 Ranger Helmet +1 range hit)(+4 Ranger boots)(Ranger)(+8 iron chest plate)

items(2x +1 to hit amulet)(dark staff)(book)(+1 ring)

animal companion pig

Production Buildings (all building in the colony file etc more info)

  • Research bench two (need a worker)
  • Farm +5 wheat (need a worker)
  • lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Silver mine +5 (need a worker)
  • Blacksmith (need a worker) (more info see colony file)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • iron mine +3 iron (need a worker)

Colony Phase:
you can move your ten if u want
here are your workers from last week.
2 Lumberjack; 4 farmer; 0 Miner; 0 Builder; 0 Scientist;0 Silver miner,1 herb Forager,0 alchemist,2 brewer, 1 quest, 0 Blacksmith. 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall,wizard tower,
iron mine,stone wall.

research (need a Scientist)
buildings:, Barracks, armorer.

Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine, marketplace (can send out trade caravans) and town hall (upgraded cabin)

Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 5 of 5.

Quest

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@ecoinstant "Sustainable Acres"

Paige is has come home after she whet after Rastael's went there. she is coming back alone.
@ecoinstant dont understand. paige is inform him of "CHARacter wIZARD" atlest he has some fish. she bringing home some ranger gear. in the colony all the workers has been down in the stone quearry all week but the workers are happy. they got some goblin stew. @ecoinstant got a massage from the black harbor the snake clan is coming

Black harbor closet atm

  • +3 weapons,hide armor for 6 wood or stone
  • +4 weapons,studded armor for 8 wood or stone

Black harbor trade fund
wood 30
stone 7
healing potions 0
meat 6

Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (eight) next one 45 silver
Wood 68 (-6 fire)
Stone 231 (+130 workers)
wheat 92 (-14 workers)(-15 trade)
fish 22
meat28 (+15 trade)(-14 workers)
Silver 69
gem 7 (+4 worker)
health potion 12
Greater healing 1
iron 0
hide 19
ale 3
herbs 2
Gold 10 of 10 (+1 tax)(+3 recruitment 3 of 3)
animal scull 0
goblin stew 3 (-1 used)
moose sausage 2
cloudberry pie 1

Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 Paige's Bow 4 dam)(+5 long sword)(+5 iron spear 2 dam)(+5 wizard staff 2 dam two hand)(2x +5 iron sword 3 dam)(x5 +4 stone club)(+5 iron sword 4 dam)(2x+5 war hammer two hands 5 dam)(+3 crossbow.5 dam)(+7 hunter bow 3 dam)(Ranger)

Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron boots)(+4 iron leggings)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)(+2 studded hide leggings)(+2 studded hide helmet)(+2 wizard boots)(+2 wizard leggings)(+2 wizard helmet +1 spell hit)(+8 Wizard Chest Piece)
(+2 Ranger helmet) +1 range hit) (+4 Ranger boots)

items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)
+2 range hit. Eye of Accuracy (Ranger) and +2 spells hit. +1 spell dam "Ring of Healing" (Cleric)

Production Buildings (all building in the colony file etc more info)

  • Lumber yard +5 wood (need a worker)
  • Farm +5 (wheat/food) (need a worker)
  • Research bench two (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (-2 food) (need a worker)
  • Wizard tower (see colony file on spells etc)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Blacksmith (need a worker) colony file etc more info)

Colony Phase:
u can move your fourteen workers if u want
here are your workers from last week.
0 Lumberjack; 0 farmer; 12 Stone Miner; 0 Builder; 0 Scientist, 0 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier, 0 Blacksmith

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat,Trebuchet

research (need a Scientist)
buildings:armorer,battering ram,guard tower, fire shot

spells: a few more has been added (see the colony file etc more info)
alchemist using astride book discoverer potions 4 of 5.

Quest
Defend your colony from and attack by the snake clan (medum)
it you are not able to do it you can let me controlled you)
its your quest but you can get the colonist to help you if you want
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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@methus

and frank has come back from Lake Sherwood whit help from there fredns its now in @methus protection and his colony is now self independent of food whit a stable second source of food.
he putting a few exstra weponds in the biggest pile in the darklands. not even the outpost hes so meany to weponds asd his colony has,

Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 66 (-4 fireplace)(+50 trade)
Stone 44 (+40 stone)(-50 trade)
meat 51 (-8 workers)(-6 trade)
Wheat 38 (-8 workers)
Fish 10 (+10 Region)
Silver 10 (-5 alchemist)
hide 26
Ale 1
gem 8
health potion 3
Greater healing 2 (+1 alchemist)
iron 2
herbs 13 (+3 worker)(-5 alchemist)
Gold 7 of 10 (+1 tax)
animal skull 1
barbarian ale 0
Goblin Stew 3
moose sausage 2

Colony conditions:
Current Modifiers: (specialty hunting)(Region Lake Sherwood +10 fish)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff gem 4 melee damage two hand)(+5 Bow 3 dam)(3x +5 swords 3dam)(3x +3 warhammer 5 dam)(2x +3 crossbow 5 dam)(+5 dark staff 2 melee damage two hand)(+5 heavy spear 7 dam)(Ranger)(2x +4 stone sword/gem 4 dam)

Armor(+4 armor iron Shield)(2x +2 wood shield)(+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+4 studded hide boots gem)(+4 studded chest)(2x+4 iron leggings)(+4 iron helmet)(+16 armor tower shield (tank) (+10 armor tank helmet (tank)(+2 wizard helmet +1 spell dam)(+2 wizard leggings)(+8 wizard chest)(+2 wizard boots)(+2 studded hide helmet)(+8 iron chest plate)

items(+1 ring)(+1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker)
  • wizard tower (see colony file on more info)can hire a wizard)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Stone Quarry +5 stone (need a worker)
  • Guard tower (passive defensive building)

Colony Phase:
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 stone Miner; 0 Builder;1 Scientist, 0 Silver miner,0 wizard,0 Soldier,0 alchemist, 1 herb Forager

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, Armorer and house

research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

alchemist using astride book discoverer potions 4 of 5.

Quest

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

is out on on a scouting mission in the forbidden wally. the worker think he will be back soon.
the daily live in the colony is going well. the stockpile of wood are stone are strong.
in the tree line you can see a warrior the snake clan is attacking your colony they are sicking revenge of the iron company.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 107 (+44 trade)(-3 fire)
Stone 149 (+36 workers)(-12 trade)(+2 rent)
meat 93 (+14 workers)(-6 trade)(-6 workers)
Fish 43
wheat 70 (-6 worker)(+6 trade) (+5 quest)
Silver 61
hide 39 (+2 workers)
gem 5 (+1 worker)
Herbs 4
Gold 5 of 10 (+1 tax)(-1 upvote)(-15 Sbi)
health potion 1
armor potion 2
Greater healing 2
iron 11 (+4 Region)
Ale 18 (+4 trade)(-1 used)
Goblin stew 3 (+1 quest)
moose sausage 6 (+1 quest)
Cloudberry pie 4 (+3 quest)

Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons:(+5 long sword 3 dam gem)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)(+5 long sword/gem 4 dam )(2x +5 war hammers two hands 5 dam)(+3 crossbow 5 dam)

Armor(2x+4 studded chest plate)(+16 iron chest gem)(+8 iron leggings gem)(+4 Armor iron shield)(+8 iron helmet)(2x +4 iron leggings)(+2 Studded hide boots)(+2 studded hide leggings)(+2 studded hide helmet)
(+4 Iron Boots)

items(+1 hit gem Ring)(2x +1 hit gem amulet)(+2 range hit Eye of Accuracy)

Production Buildings (all building in the colony file etc more info)

  • Stone Quarry +5 stone (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Cabin +1 all Resources building)

Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

Quest
Defend your colony from and attack by the snake clan (medum)
it you are not able to do it you can let me controlle you)
its your quest but you can get the colonist to help you if you want
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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cyrber.exslore.jpg

@stever82

is coming back from helping methus to take the Lake Sherwood from the snake clan. he has some barbarian gear with him as loot from it. back in the solonye the worker had a feast goblin stew and ale. it has given results. and a new worker has been hired

Resources Phase:
SP Delegated: 160 SP five workers
Silver workers ( five) (next one 30 silver)
Region workers (two)
Wood 83 (+60 workers)(-4 fire)
Stone 30
Fish 82 (+48 worker)(-12 worker)(-10 trade)(+6 quest)
meat 40
Wheat 53 (+10 trade)(-12 worker)
Silver 31 (+30 worker)(-5 trade)(-25 hire a new worker)
iron 5
ale 3 (-1 used))
Health Potion 2
Greater healing 2
hide 6
gem 4 (+1 worker)
Herbs 4
Gold 1 of 10 (+1 tax)(-1 upvote)(-6 SBI)
Animal scull 2
Barbarian Ale 1
Goblin stew 5 (-1 used)
moose sausage 2 (-1 used)
cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(2x +3 stone club)(+4 bow)(2x+5 iron sword 3 dam)(+4 stone club 2 dam)(x2 +3 war hammer 5 dam)( +5 iron war hammer 5 dam two hand)(+5 iron sword/ gem 4 dam)(+3 cross bow 5 dam)(+4 short spear 4 dam)
(+5 battle ax 6 dam)(barbarian)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(2x+1 hide boots)(x2+2 studded hide boots)(2x +4 studded hide chest)(+4 iron leggings)(+2 studded hide leggings)(+4 iron boots)(+2 barbarian helmet +1 hit)(+10 barbarian chest plate)

items(+2 boar fangs amulet)(bear cub)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Fishing Cabin +7 food (need a worker)
  • Cottage +1 production
  • Lumber yard +5 wood (need a worker)
  • Silver mine +5 (need a worker)
  • Brewery (1 ale cost 2 wheat one worker can make 2 ale per week)

Colony Phase:
u can move you twelve worker if u want.
here is the jobs your can do

5 Lumberjack;4 fisherman;0 Miner;0 Builder;0 Scientist, 3 Silver miner, 0 brewer

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer, herb cabin,iron mine

research (need a Scientist)
buildings,wizard tower
stone wall and Barracks.

Quest:

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

paragrim.jpg

@hhayweaver

has not come come home yet, he is out and scout the forbidden valley. a shipment from Gob has arrived its the promises pay for the mission its and mix of goblin food and a bit of wheat atlest the colony can eat. David and Azariah has been out hunting hunting. Joseph is in the iron mine and Axle will do some mining in the iron mine.

Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(three) (next one 20 silver)
Wood 35 (+30 trade)(-3 fire)
Stone 55 (+16 worker)(-30 trade)(-2 rent)
meat 30 (+10 worker)(-6 worker)
Fish 29 (-6 worker)
wheat 13 (+5 quest)
Silver 16 (-10 trade)(+5 worker)
health potion 2
gem 5 (-1 trade)
hide 8 (+2 worker)(-16 trade)
Herbs 2
Gold 4 of 10 (+1 tax)(-9 SBi)
Animal scull 1
iron 7 (+3 worker)
Goblin stew 1 (+1 quest)
moose sausage 1 (+1 quest)
Cloudberry pie 3 (+3 quest)

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)(+4 bow / gem 4 dam)(+5 Cleric staff (Cleric) 4 dam)

Armor(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+4 Ranger helmet +1 ranger hit)(+4 studded chest armor)(+4 Cleric helmet +1 hit)(+8 Ranger chest plate)

items(+1 Ring)(+2 bear amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Stone Quarry +5 (need a worker)
  • hunter cabin +4 meat +1 hide (need a worker)
  • Silver mine +5 silver (need a worker)
  • iron mine +3 (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;2 hunter;2 Miner;0 Builder;0 Scientist: 1 Silver miner, 1 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,Wood wall, Research bench two, house

research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
creativtrues.jpg

@enjoycompany

is coming back from the hunt she is dragging a large boar after here. it wee feed the colony. she think be the scull can bee used to make a spesial helmet. but she need a armorer to help her. but the large fangs of the boar she has made it to a amulet. it will help her to hit enemy in combat

Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (three) (next one 20 silver)
Wood 29 (+10 workers)(-2 fire place)
Stone 25
wheat 18 (+7 worker)(-5 worker)
meat 11 (-5 worker)(+10 quest)
fish 5
Silver 39
Cinnamon rolls 1 (-1 used) (+2 to hit +2 production one week)
gem 3 (+1 worker)
hide 1 (+1 quest)
Iron 9
health potion 3
Gold 2 of 10 max (+1 tax)(-12 Sbi)
Goblin stew 0
animal scull 1 (+1 quest)

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+5 iron sword 2 dam)(+5 long sword w/gem 3dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

Items (+2 hit boar fangs amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Farm +5 wheat (need a worker)
  • Research bench (need a worker)see colony file on more info
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;2 farmer;0 Miner;1 Builder;0 Scientist, 2 silver Miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall ,herb cabin,Brewery

research (need a Scientist)see colony file on more info

iron mine ,cottage,Blacksmith,armorer,Stone wall,Barracks,research bench 2
,wizard tower

Quest:

Gold prospector (easy)
Hunting (medium)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
blockurator.jpg

@ligayagardener

his colony has build a house. a few of his workers have a good sleeping place now. the Scientist has research the iron mine.

Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (three) (next one 20 silver)
Wood 8 (+4 worker)(-20 construction)( -1 fireplace)
Stone 41 (-5 construction)
meat 22 (+5 worker)(-5 workers)
fish 7
wheat 0
Silver 11 (+5 worker)
iron 2
gem 1
Gold 7 of 10
Herbs 2
Hide 14 (+1 worker)
Greater healing potion 1
Goblin stew 0
Cloud berry pie 0

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+3 stone spear 2 dam)(+4 bow 2 dam)(+5 Sword 2 dam)

Armor(+2 armor hide boots gem)(+2 hide chest)(+2 hide helmet gem)(+2 studded hide boots)(+4 studded hide chest)

items(+1 Ring)(+1 amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • hunter cabin +4 meat 1 hide per worker
  • Research bench (need a worker) see more info in the colony file
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

1 Lumberjack;1 hunter;0 Miner;1 Builder;1 Scientist, 1 silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall,herb cabin and House

Research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
enhos.jpg

@enosh

The lumberyard has been build it will make wood on a more stable amount.

Resources Phase:
SP Delegated: 0 SP
Silver workers (two) (next one 15 silver)
Wood 13 (+6 workers)(-20 construction)(-1 fire)(-5 trade)
Stone 2 (+5 trade)(-5 construction)
Fish 31 (+8 worker)(-2 worker)
wheat 10
Silver 5
Gold 8 of 10 (+1 tax) (gold can be used to buy up votes and Sbi see the The outpost gold Exchange in the outpost section on top of the post)
Cloudberry pie 1 (+5 production to one worker one week)'
moose sausage 1 (+2 damage in combat)

Colony conditions:
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)

weapons (+4 sword 2 dam)(+4 bow 2 dam)

Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Fisherman hut +7 fish (need a worker)
  • Research bench (need a worker) see the cost etc in the colony file
  • Lumberyard +5 wood (need a worker)

Colony Phase:
u can move your two workers if you want
here is the jobs your can do

1 Lumberjack;0 fisherman ;0 Miner;1 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, wood wall,herb cabin and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest

Gold prospector (easy)
Hunting (medium)
kill the bandit (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

nature-3294681__340.jpg

@mastergerund

the Research bench are done. now his colony can real get going. the lumberjack had a good week
'(your colony has got a colony file) this is where you find all the cost on building it always linked under the regions for the next time: https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers two (next one 10 silver)
Wood 17 (+12 worker)(-1 fireplace)(-10 construction)
Stone 23
meat 0 (-2 worker)
fish 21 (+6 from and anonymous source)
Silver 0
Gold 14 of 15 (+1 tax)(+3 recruitment 3 of 3) (gold can be used to buy up votes and Sbi scares see the The outpost gold Exchange in the outpost section on top of the post
Cloudberry pie 1

Colony conditions: ( specialty fish)+2 wood -2 stone
Current Modifiers:

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • bed
  • Research bench (need a worker)

Colony Phase:
you have two worker you can move him around
2 Lumberjack;0 Forager;0 Miner;0 Builder;0 Scientist

Buildings:
u can build building if u have the materials and a workers/player to do it.

fishing cottage 20 wood 5 stone +7 fish (need a worker)

stone quarry, wood wall,herb cabin and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest:

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
cyrber.exslore.jpg

@stuffbyspencer "Elk-Expanse"

Sending out the worker to be a lumberjack and going to scout around the colony.
in the forest its a venison. he? think its good hunting ground. its a good forest but not a lot of rocks.on the way back to the colony he ruining on to a messengers ho is his the way to the outposts. he ses @stuffbyspencer dont have a lot of anything and give him some meat and a goblin stew

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers one (next one 5 silver)
Wood 11 (+7 worker)(-1 fireplace)
Stone 4
meat 9 (-1 worker)(+6 quest)
Silver 5
Gold 11 of 11 (+1 tax)(+3 recruitment 2 of 3)(-9 Sbi)
Cloudberry pie 1 (+5 to one worker production)
goblin stew 1 (+1 quest) (+3 to production all workers))

Colony conditions: ( specialty hunting) +1 hunting, +1 wood -1 stone
Current Modifiers: missing bed

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

Fireplace (using 1 wood per turn)
Colony Phase:
you have one worker you can move him around
1 Lumberjack;0 Forager;0 Miner;0 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood (unlocking the teck tree and new worker type)

Quest:

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

vally4.jpg

@moncia90

is sending Zorg. out to find shom more wood. emma is building the bed. @moncia90 is going out to get some more food she has seen Berrys in the forest. clase by. the bed is done the colonye is starting to get the absolutely necessary down its good. food and wood on the fire. not a bad start.

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers two (next one 10 silver)
Wood 7 (+5 worker)(-5 construction)(-1 fireplace)
Stone 3 (-3 construction)
meat 3 (-2 worker)
food 4 (+4 Moncia)
Silver 0 (-5 hire a new worker)
Gold 5 of 10 (+1 tax)(+3 recruitment 1 of 3)
Cloudberry pie 1

Colony conditions:
Current Modifiers:

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • bed

Colony Phase:
you have two worker you can move him around
1 Lumberjack;0 Forager;0 Miner;1 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood (unlocking the teck tree and new worker type)
hunters cabin (+4 meat per worker) 20 wood 5 stone )

Quest:

Discovered the immediate area (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

DARKLANDS.jpg.

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Journal Entry

Weary from the hunt I plan to take ia worker hunting with me this week. but can help as a volunteer if I am needed by the other colonists. I have asked cyber.explorer about crafting my special helmet

Resources

SP Delegated: 20 SP Two workers
** Silver workers** (three) (next one 20 silver)
Wood 29 (+10 workers)(-2 fire place)
Stone 25
wheat 18 (+7 worker)(-5 worker)
meat 11 (-5 worker)(+10 quest)
fish 5
Silver 39
Cinnamon rolls 1 (-1 used) (+2 to hit +2 production one week)
gem 3 (+1 worker)
hide 1 (+1 quest)
Iron 9
health potion 3
Gold 2 of 10 max (+1 tax)(-12 Sbi)
Goblin stew 0
animal scull 1 (+1 quest)

Workers

Farmer 2 worker
Lumberjack 2 workers
Stone Quarry 1 worker

Buildings

Workers house (3 workers)
Bed
Fireplace
Farm +5 wheat (need a worker)
Research bench (need a worker)
Silver mine +5 silver (need a worker)

Weapons

(+5 iron sword 2 dam)(+5 long sword w/gem 3dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

Items (+2 hit boar fangs amulet)

Diplomacy

Trade 5 fish for 5 wheat with @ecoinstant.
Deliver my Boarskull plus 10 silver to @cyber.explorer for crafting into a special helmet

Quest

This weeks quest I volunteer to help @happyme

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please consider making that food trade with me or another colonist for a better deal. I can give you 5 fish for 5 wheat.

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Sure will be glad to trade with you will edit post.

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I posted in LARGE font that I'm looking for volunteers to help defend my colony and if you decide to do so, I provide you with an ale.

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Yes I know. I offered my services as a volunteer in my colony post sorry wasn’t sure if I could do this and a quest.

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It would be considered a quest to volunteer. In the past we could either help out another colony or do our own quest, but not both.

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@enjoycompany if you dont have the quest your self you can always jone others if they ask. its considered as a normal quest just one per turn.

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Ok Thanks Ill edit my post

Outpost Phase
I will trade 10 fish to @creativetruth for 10 Wheat on going trade
I will trade 20 silver for 4 gold
I will trade 1 of those gold for a upvote on this comment.
I will trade 10 wood for 10 stone

Resources Phase:
SP Delegated: 160 SP five workers
Silver workers ( five) (next one 30 silver)
Region workers (two)
Wood 83 -30 - 10 = 43
Stone 30 - 20 +10 = 20
Fish 82 -10 = 72
meat 40
Wheat 53 +10 -4 = 59
Silver 31 - 20 = 11
iron 5
ale 3 +2 = 5
Health Potion 2
Greater healing 2
hide 6
gem 4
Herbs 4
Gold 1 of 10 +4 - 1 = 4
Animal scull 2
Barbarian Ale 1
Goblin stew 5
moose sausage 2
cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(2x +3 stone club)(+4 bow)(2x+5 iron sword 3 dam)(+4 stone club 2 dam)(x2 +3 war hammer 5 dam)( +5 iron war hammer 5 dam two hand)(+5 iron sword/ gem 4 dam)(+3 cross bow 5 dam)(+4 short spear 4 dam)
(+5 battle ax 6 dam)(barbarian)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(2x+1 hide boots)(x2+2 studded hide boots)(2x +4 studded hide chest)(+4 iron leggings)(+2 studded hide leggings)(+4 iron boots)(+2 barbarian helmet +1 hit)(+10 barbarian chest plate)

items(+2 boar fangs amulet)(bear cub)

Production Buildings (all building in the colony file etc more info)

Research bench (need a worker)
Fishing Cabin +7 food (need a worker)
Cottage +1 production
Lumber yard +5 wood (need a worker)
Silver mine +5 (need a worker)
Brewery (1 ale cost 2 wheat one worker can make 2 ale per week)
Colony Phase:
u can move you twelve worker if u want.
here is the jobs your can do

3 Lumberjack;3 fisherman;0 Miner;1 Builder;1 Scientist, 3 Silver miner, 1 brewer

My builder will make a herb cabin for 30w and 20s
My Scientist will reacher barracks and my brewer will make 2 ale

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Blacksmith, Wood wall,Research bench two,armorer, herb cabin,iron mine

research (need a Scientist)
buildings,wizard tower
stone wall and Barracks.

Quest: Gold prospector (easy) is what I will do this week unless somone goes for a region then I will join them is two try and go I will update this to who I will join.

I will use this set up. (+2 barbarian helmet +1 hit)(+10 barbarian chest plate)(+4 iron boots)(+4 iron leggings)(+5 iron spike club/gem 5 dam (Barbarian)(+3 cross bow 5 dam)(+2 boar fangs amulet) I will leave the cub at home to rest and hunt this week.

·

had a bit of spare power: :) on the vote

noted on the rest.

Alarmed at the news that my friend that previously sent resources is under attack, I arm myself with weapons and armor and scurry over to @ecoinstant's to help defend.

In my absence, my workers raid the gold and spend 1 on an upvote for this comment and 3 on a steembasicincome unit.

Then they return to their duties chopping wood.

OOC: I noticed that my section in post says 10 silver for next worker but gsheet shows 15?
scientist and fishing hut specify 'needs worker'. I assume that means building it would permanently assign a worker to it? Guess I need to get some silver flow going for more workers...

·

a fixed the gsheet. need a worker means you need to put a worker to get the resources item or research you can move the workers around. they are not permanent. you can get more workers by delegating some SP
10 sp 1 workers
20 sp 2 workers
40 sp 3 workers
80 sp 4 workers
160 sp 5 workers
340 sp 6 workers

or silver. easy way to get silver is by questing or get the silver mine

10/4 on the Gold

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Okay, i think that makes sense. I just delegated 10SP to get a worker for my research bench. Maybe I will move him again later. Do I need to specify what he is researching or is it random? (Can I roleplay random even if it would normally be specified?) Also, my workers can eat fish, right? Or am I about to have some starvation issues?

For the 30% upvote 2 posts a day specified in the sheet... I don't post often, can that go to comments instead, or do you use steemauto or something that doesn't support comment voting?

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yes you need to specified the research. yes on the roleplay random . just make it clear in the comment and easy to find. the worker is added now. workers can eat, fish,meat or wheat. am using steemauto a cant promises it but a can here on my posts a can upvote more then one comment.

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New worker decides to play scientist, starts banging around on the research bench to see what he can discover.

OOC: I figured on Steemauto; it doesn't allow on comments (though you can subscribe to vote comments on your own posts; I never used that bit so I don't know how feature-rich).

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ye correct on the steemauto a dont want to use it. special on quest where am doing the up voting the next day. easier to keep track of it this way.

Notice to all colonies:

@ecoinstant and I (@happyme) are being attacked by the snake clan. It has not been their practice to attack 2 colonies at once, but that is the case this week. If anyone would like to volunteer to help at either battle, that would be very much appreciated.

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fyre's forest will send Maxwell and Blaze to assist @happyme, and our new Ranger, Rick, will go to help protect @ecoinstant from the Snake clan.

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  ·  작년

Ranger Rick, lol

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indid :D

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WOOT! Thanks!

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Stony Peak Rentals has added a couple of items to its rental list and is offering to waive all rental fees this week for those who volunteer to help defend my colony from the Snake Clan. In addition, those who show up to help me will be issued an ale from my supply.

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@happyme I will be there to help. I suppose I will just hang on to the iron leggings until after the battle.

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Great. Thank-you!

CHARacter wIZARD has the following in his inventory
+1 amulet/+1 ring, (+5 wizard staff 2 dam two hand)
(+2 wizard boots)(+2 wizard leggings)(+2 wizard helmet +1 spell hit)(+8 Wizard Chest Piece)
6 Fish, 3 potions

CHARacter wIZARD has wandered away
practicing teleport all of the day
exploring the Darklands and its land and hills
to just be alive feels such a thrill!
Endless time travelled through empty dimensions
but now I can feel every living sensation!
At night I can camp, and a little fish fry,
I built a lean to so that I would keep dry.
On a warm night I look up at the stars,
and remember the days when I travelled that far.
And now walking along and feeling so free
I sense a disturbance in front of me....

A camp, an enclosure, a colony
run by none other than @happyme
I can see the snake clan lining up to kill
and rush the innocent colonists over the hill
I shall take a chance, I shall help defend
I will memorize my spells and lend a hand.
Roots, teleport, fire wall and lightning bolt,
I'll use the spells, don't think I won't.
I'll come from the side, I'll be a surprise
We'll understand what the snake clan prize!
Their motivation - are they really evil?
Or do they have some other deal?
I cannot know, I'll have to ask one.
I'll capture a prisoner before I am done.

·

To arms, companions, to arm!

Ecoinstant rings the bell , a call to alarm. A fine week for Rastael to have gone crazy, not come back to the colony....

So be it, we will field who we can to Black Harbor....

We will drink an ale, and prepare for war.

Paige will eat a moose sausage and arm herself.
(Eye of Accuracy +2, +1 ring)
(+5 Paige's Bow 4 dam)
(+2 Ranger helmet) +1 range hit) (+4 Ranger boots)
(+4 studded chest)(+4 iron leggings)
3 potions

@ecoinstant (amulet +1)
+3 crossbow, 5dam, +5 iron sword, 4 dam
(+3 iron helmet)(+4 iron boots)
(+2 hide chest)(+2 studded hide leggings)
3 potions

Workers (remaining 12)
1 Blacksmith (add 1 gem to Hunter bow +7)
1 Blacksmith: research Cleric Staff
1 Research 5th potion Astride Potion Book
1 research armorer
1 research guard tower
1 research fire shot
1 research cleric temple
1 build iron mine (40 w 10 s 10 siv)
4 to work the farms, bring in the food.

Trade 15 wheat for 15 meat with @cyber.explorer
trade 40 stone for 40 wood with outpost
trade 9 gold for 3 SBI
BLACK HARBOR - we will break through the attack and trade
(hide leggings - 6 wood)
(5, +4 stone clubs, 40 wood)
(+1 hide helmet - 6 wood)
(x2 +1 hide boots - 12)

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the outpost hes send me a invoice the gold is counted and the Sbi is on the way.

noted on the rest.

Journal Entry:

Last week, I was originally planning on going deer hunting but my workers were telling me about a very large and exceptional moose they had recently seen and persuaded me to go after him instead.

So, I took out my crossbow for the first time and proceeded to go moose hunting. It was very difficult to say the least. I thought such large animals would be easy targets, but miss after miss convinced me that they weren't. Archery is hard after being used to solving all my problems with a hammer.

Finally, I did manage to get my prize and an extra moose too! The Armorer will be happy to work with the skull to create a Ranger helmet. and, after reconsidering training one of our current workers as an archer (seeing how tricky it was), I have instead placed an order with the Outpost for an experienced Ranger to join fyre's forest this week. I think his name is Rick. ~ ~ ~


Equipment list:

First armor/weapon set: Common Class: Soldier

• (+5 two-handed iron hammer /w gem 6 dam)
• (+4 Iron helmet)
• (+16 Iron chest w/gem)
• (+4 Iron leggings)
• (+4 Iron boots)
Total = 28 armor defense

Second armor/weapon set: Common Class: Soldier

• (+5 one-handed iron hammer w/gem 5dam)
• (+4 Iron helmet)
• (+8 Iron chest)
• (+4 Iron leggings)
• (+4 Iron boots)
• (+4 Iron shield)
Total = 24 armor defense

Third armor/weapon set: Special Class: Ranger

• (+5 Crossbow (Ranger) 6 dam)
• (+5 Iron sword 3 dam)
• (+4 Ranger helmet +1 range hit) -WIP
• (+8 Ranger chest piece) -WIP
• (+4 Ranger leggings)
• (+4 Ranger boots)
Total = 20 armor defense

Other armor/weapons:

• (+5 dark staff 2 melee damage)
• (+5 Crossbow 4 dam)
• (+2 Iron horn helmet)
• (+4 Studded hide chest)
• (+5 two-handed war hammer 5 dam)

Special items:

• Wolf pelt - worn (+1 hit / cold resistance)
• Wolf tooth amulet - worn (+2 to hit)
• 1 Gem amulet - worn (+1 to hit)
• Blaze the dog w/spiked collar (+2 food, or, +2 damage)
• Gunnar's pickaxe (+1 stone) *given to the Seven Sisters mining crew.

• Moose sausage (x2)
• Goblin Stew (x0)
• Cloudberrypie (x0)

• Healing potion (x2)
• Greater Healing potion (x1)
• Ale (x1)

Structures:

• Fireplace • Bed • Hunter's Cabin
• Research Bench #1 • Lumberyard • Stone Quarry
• Armorer • Blacksmith • Iron Mine
• Stone Wall • Silver Mine • Cottage
• House x5 • Iron Gate • Barracks
• Moat

Region of "Occupation":

• Seven Sisters (specialty: stone mining +7)


Colony Workers: 14

• Obtained a new worker/citizen for fyre's forest (-45 silver)

• I will study an improved 'Master Crossbow' on the research bench.
• 8 Hunters will hunt with Blaze.
• 2 Miners will mine Iron.
• 1 Armorer will make a (Ranger helmet +4, +1 range hit)/ (-10 hide, -2 iron, -1 gem, -1 bone skull)
• 1 Armorer will make a (Ranger chest piece +8)/ (-16 hide, -4 iron, -1 gem)
• 2 CoS Maxwell and Ranger Rick are out on assignments.


Action:

fyre's forest will send Maxwell and Blaze to assist @happyme, and our new Ranger, Rick, will go to help protect @ecoinstant from the Snake clan.

"Chief of Security" Maxwell is fully equipped with (armor set two), and is carrying a healing potion(x1), drinking ale(+2 hit) eating Moose sausage(+2 dam), with an amulet(+1hit), along with Blaze w/spiked collar(+2 dam) who is at his side and ready to assist him.

Ranger Rick, is drinking ale(+2 hit) eating Moose sausage(+2 dam) and will be fully equipped with (armor set three) also using the Wolf pelt (+1 hit / cold resistance), Wolf tooth amulet (+2 to hit), and has a potion of greater healing(x1).

I plead with the Armorer to have Rick's helmet and chest piece ready before he goes on his assignment this week.



Diplomacy:

• Transfer from Outpost +1 worker (-45 silver)
• Sell to Outpost, -1 gold for one 80% up vote.

• Receive from @happyme, +1 ale this week to help Maxwell.
• Trade with @methus, -4 gold for +8 gem.

Agreements:
• Ongoing trade pact with @ecoinstant, -15 meat for +15 wheat, each week.
• Ongoing trade pact with @happyme, for discounted crafting fees for armor or weapons as needed.

Fellow Colonists,
do you need better armor?
take a look here....

https://steemit.com/darklands/@cyber.explorer/fyre-s-forest-s-armorer-and-blacksmith-creation-and-upgrade-rates

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Hey @cyber.explorer what is the damage for making the special helmet out of the boar skull? I’ll see if I have enough this week to order the work. Cheers

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The fee will be 10 silver, plus the basic resources.

Each class helmet/armor has different build resources needed.

Let me know what class helmet you want and I can give you a better estimate.

Ranger, Wizard, Barbarian, Rogue, Cleric, Bard, Tank

Read here to see what is special about each class.
https://steemit.com/rpg/@darklands/new-combat-classes

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I guess Ill go for the barbarian helmet, let me know what resources I neeed to give you. I already sent over the silver. If I don't have enough rersouces this week can I give you the rest next week?

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thank you.

the resources for the Barbarian helmet will be (15 hide, 5 iron, 1 gem), for +1 hit and +2 armor.

I will be able to start on this next week.

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10/4 on the gold. and the rest

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I made some updates.

Colony

  1. Farmer
  2. Farmer
  3. Farmer
  4. Farmer
  5. Brewer
  6. Brewer
  7. Lumberjack
  8. Scientist: research bench (Farm Level 2)
  9. Scientist: research Cleric Wand
  10. Quest: Big Jake
  11. Pig: Forage for Food
  12. Quest: @creativetruth

Resources

Craft x4 Ale
8 wheat is used up.

Drink 1 Ale this week.

Diplomacy

Deliver 10 wheat to @stever82. Pick up 10 fish.

Deliver 6 wheat and 4 ale to @happyme. Pick up 6 meat and 12 stones.

Sell +2 hide armor x4 to the Outpost. Collect 16 wood.
Sell hide leggings, hide boots, hide helmet. Collect 12 stones.
Sell 10 stones. Collect 10 wheat.

Quest

Protect Black Harbor from the snake clan. (Assist @ecoinstant to protect the region)
Participants: @creativetruth and Big Jake.

Drink Ale! +1 hit.

Equip @creativetruth: +5 iron sword 4 dam, +4 iron shield, +8 iron chest plate, +4 iron leggings, +4 iron helmet, +2 studded boots. +1 ring, +1 hit amulet. Potion of Health. Potion of Armor.

Equip Big Jake: +6 hunter bow 3 dam, +5 heavy spear 7 dam (Ranger), +2 hide chest, +2 studded leggings, +4 Ranger Helmet +1 range hit, +4 Ranger boots. +1 hit amulet. Potion of Health. Potion of Greater Healing.

Shops

StoresBanner.png

Ash the blacksmith can now craft Wizard Wands.

Visit Ash's Wicked Weapons to order a custom weapons.
Visit Marsha's Potions and Big Jake's to find potions and ale for sale.

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10/4. thumbs up on the shop.

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@creativetruth I would love to purchase two (2) Ale. Is the cost still 6 resource (stone)?

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Sure. 2 ale for 6 stone.

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Awesome, Thank you.

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Do you have more ale available? If so, I will order 4 ale for 12 meat?

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My reserves are running out this week. I have one last ale in the cellar.

You want to buy it for 3 meat?

Next week I can double my brewer staff to keep up with current demand.

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I can wait a week for the full order and pay you now.

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Let's just trade next week, and note it in the diplomacy for the next colony post.

Ale can be bought and used in the same post.

Are you going to be building a stockpile of ale?

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ok.
yes, I was going to save up some reserves every few weeks.

This week I and my workers want to collect more materials to start to build a good hunter cabin. The food is enough for the next 7 days.
Moncia goes to look for some stones. He will be able to find a lot of materials because there are a rocky area before the forest. I should look for a stone with which build an axe, to help the other workers on collecting trees (if I will be able to find it plese tell me what materials I need to build the tool and what are its benefits for the lumberjacks).
Emma decides to go with Zoeg: there are some trees fallen down after a strong wind and the branches are weak and easy to break. They want to pick up enough wood to keep the fire strong and to build the research bench.
Emma during his travels from the forest to the colony discover a plant: she knows that those leaves could help human beings to recover the energy if they cook them in some water or they chew them. She decides to take 2 leaves and show them to Moncia, who is a good forager. This event does not take her too much time and She can continue with the wook (please tell me if she is right or not).

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yes are all correct

Week 35

IC: As I arrive home to my colony, I find that the Snake Clan is attacking it. With no time to lose, I rush to defend my colony and send word to the other colonies to see if anyone would like to help me in defending my lands.

Colony

Worker 1 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 2 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 3 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 4 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 5 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide)
Worker 6 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide)

Diplomacy

Stony Peak Rentals:

Can't afford to buy equipment yet? Rent it by the week!


stonypeak.jpg

ITEMWEEKLY RENTAL FEECUSTOMER
iron leggings (+4)any 2 resources@hhayweaver
iron leggings (+4)any 2 resources-
studded hide chest plate (+4)any 2 resources-
studded hide chest plate (+4)any 2 resources-
Studded hide helmet (+2)any 1 resource@hhayweaver
Studded hide leggings (+2)any 1 resource-
iron shield (+4)any 2 resources-
+3 crossbow (5 damage)any 3 resources-
+5 war hammer (2-handed, 5 damage)any 4 resources-
+5 war hammer (2-handed, 5 damage)any 4 resources-
+1 to hit gem amuletany 1 resource@hhayweaver
+1 to hit gem amuletany 1 resource-

Quest

I will bring:
Bow (+5) (gem 5 damage)
iron sword (+5)(gem 4 damage)
iron helmet (+8)
iron boots (+4)
iron leggings (gem +8)
iron chest plate (gem +16)
Gem ring (+1 to hit)
Eye of accuracy (+2 to ranged hit)
2 Greater Healing potions
1 armor potion
Drink an ale (+2 to hit)
Eat a Moose sausage (+2 combat damage)

for defend against the Snake Clan attack (medium) quest.

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fyre's forest will help in your defense against the Snake Clan attack.

Would you be willing to sell 2 ale to us for one gold to help our soldiers?

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I will provide an ale for free as a token of appreciation.
@darklands, please send one of my ale to each person who offers to protect my territory.

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Thanks to YOU for offering to help. You have my gratitude.

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I would like to rent a couple of items from you to outfit my cleric.

  • The Iron leggings +4
  • The studded Helmet +2
  • and the Amulet +1
    I think that would be a 4-stone fee correct?
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Under normal circumstances, yes, that would cost 4 resources, however, since you are volunteering to help me defend my colony, the rental fees will be waived this week. All rental items are free for you.

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Thank you, that is very generous.

I call upon my lumberjack, and assign him to be a builder for the time being. I request that he build us a Research Bench. ⚒

Upon receiving that very kind gift from those messengers, I figure I must be on a bit of a lucky strike right now... What better time than to do some Gold Prospecting!

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we all love gold :)

noted

Returning home from the scouting mission, I am pleasantly surprised to find my new Ranger Chest Armor has arrived. While I am inspecting and trying on the new armor a messenger arrives from the outpost, apparently the Snake Clan is attacking both @happyme and @ecoinstanat simultaneously. This is a new tactic from them, they are clearly trying to divide our forces. New tacticts from my enemy require new tactics from me. This week I will send David out to help ecoinstant and I will help happyme.

WORKERS (6):
Two (2) workers (the brothers Rac and Shac) will work the Stone Quarry with Gunners Pickax.
David will be going to help ecoinstnat defend his colony (taking the clerics equipment, see below).
Azariah will be hunting at the Hunters Cabin.
Joseph will work at the Iron Mine.
Axle the 5th will work in the Silver Mine.

TRADE OUTPOST:
None.

RESOURCE:

Wood: 35
Stone: 55 (-6 trade with creativetruth for 2 Ale) = 49
Meat: 30
Fish: 29
Wheat: 13
Silver: 16
Healing Potion: 2
Ale: 0 (+2 trade with crativetruth) = 2
Gem: 5
Hide: 8
Herbs: 2
Gold: 4
Animal Skull: 1 Wolf
Iron: 11 (-4 for Ranger Chest last Week) = 7

QUEST:
hhayweaver going to help happyme defend his colony taking with me the Rangers Equipment (+4 Bow 4 Dam, +5 Sword 3 Dam, +8 Ranger Chest armor, +1 boots, +4 Iron Leggings, +2 Rangers helm, +1 ring(hit), +2 bear amulet(hit), and 2 Health Potions.

David will go to help ecoinstnat defend his colony taking with him the cleric equipment (see below).

PLAYER to PLAYER TRADE:
Renting from @happyme - +4 Iron Leggings, +2 Studded Helmet, and +1 Hit Amulet for David my Cleric for a total of FREE.
Trade 6 Stone for 2 Ale with crativetruth.


RANGER EQUIPMENT:
+4 Bow 4 Dam, +5 Sword 3 Dam, +8 Ranger chest armor, +1 boots, +4 Iron leggings, +2 Rangers helm, +1 ring(hit), +2 bear amulet(hit), and 1 Health Potions.

CLERIC EQUIPMENT - DAVID:
+5 Cleric Staff 4 Dam, +4 Bow 3 Dam, +4 studded chest armor, +1 boots, +4 Iron leggings, +4 Cleric helm(+1 Hit), and 1 Health Potions, +1 to Hit Amulet.

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Update: @darklands David will drink one of the Ales I got from my trade with creative truth and will have Iron leggings and +1 amulet that I traded with happyme for the quest to Black Harbor.

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OOC: @darklands I should only have 7 iron. I used 4 last week to make the Ranger Chest.

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aha yes done

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noted :)

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OOC: @darklands, I am missing +10 silver payment from hhayweaver for last week's armor piece.
can u please fix?

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Thanks,

also, a question-- can my (+5 Crossbow (Ranger) 6 dam) be upgraded to the 'Master Crossbow' If I research it?

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yes it can

  ·  작년

OOC: I don't think my wood and stone got updated from my 50 for 50 trade last week.

Workers


5 mine stone, 1 make greater healing potion, 1 gather herbs, Frank will accompany me on the quest.

Trade


Send 2 gold each to @ecoinstant, @creativetruth, and @stever82 as a thanks for helping secure Lake Sherwood.
Trade 8 gems to @cyber.explorer for 4 gold

Quest


As most people seem headed to @happyme's colony, Frank and I will help defend @ecoinstant. I'll give Frank an ale.

My Equipment

Weapon: (+6 dark staff gem 4 melee damage two hand)

Armor: (+8 wizard chest)(+2 wizard leggings)(+2 wizard boots)(+2 wizard helmet +1 spell to hit)

Items: (+1 ring)(+1 hit gem amulet)(2 healing potions, greater healing potion)

Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile

Frank's equipment

Weapon: (+5 heavy spear 7 dam)

Armor: (+4 studded hide boots gem)(+8 iron chest plate)(+4 iron leggings)(+16 armor tower shield (tank)) (+10 armor tank helmet (tank))

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fixed. and noted.

@rollthedice.

1-3: I help the colony of @ecoinstant.
4-6: I help the colony of @happyme.

I have a worker I could send to the other location, but I prefer not to split up. I can barely manage all the actions happening on one quest thread, and there is safety in numbers.

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Shake shake shake, you roll the 6-sided die.

You rolled a 2.

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Fate has sent me to assist @ecoinstant.

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when in doubt dice it up..:D

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  ·  작년

This post has received a 3.13 % upvote from @drotto thanks to: @curationkiwi.

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OOC: @darklands, @cyber.explorer made me iron boots last week but they have not been added to my inventory. Can you please add them? Thanks!

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Colonists,
I am looking to buy a few ale and a few gem this week.
name a price and contact me.

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I've got some gems, how many are you looking for?

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As many as I can get... I can trade you 1 gold per 2 gem, perhaps?

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Yeah, that works. 4 gold for 8 gems, then?

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Deal. I updated my post above to include this trade.