Week thirty four Colonye post: the forbidden valley

작년

all you need to know as a new player [https://steemit.com/rpg/@darklands/how-to-do-darkland-new-player-tutorial) or jump over to https://discord.gg/BB3EWkG

Darkland is sitting at 5260 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh
@mastergerund
@stuffbyspencer
@moncia90

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.
the outpost is glad for the support to find all the eggs. it sems to be two confused oger thinking they where rabbits. its make no real sens so..good news has come from gob. the peace treaty is accepted and the big rock goblins is allowing free travel in there territory. gob has a missions to scout the forbidden valley no goblin dear to travel there so the colonists are they only hope. gobs tribe dont have any silver to spare but they can pay in goblin stew and Cloudberry pie. the outpost has been tracking the snake clan few of them where killed at the outposts the rest of them has made a camp and more warrior are on the way from the stronghold.
one or more attack can bee expect in one weeks time.

Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist

  • buying 1 health potion for 4 food of any type
  • buying wood,stone,1-1 ratio
  • buying 1 wood or stone for 1 any food types and silver.
  • selling 1 wheat for 2 meat,fish,wood or stone
  • selling 1 meat for 2 wheat,fish,wood or stone
  • selling 1 fish for 2 wheat,meat,wood or stone

The outpost Weapon and armor inn delivery

  • +3 weapons,hide armor for 4 wood or stone
  • +4 weapons,studded armor for 6 wood or stone
  • +5 weapons,iron armor for 8 wood or stone
  • any gem weapons or armor for 15 wood or stone
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    The outpost gold Exchange
  • we are buying five silver and pay one gold
  • we are buying three gems and pay one gold
  • we are selling one steembasicincome share for 3 gold
  • we are selling one 80% up vote for 1 gold

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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.

All regions are medium quest difficulty enemy's 2-1

15 of 15 Regions Discovered

  1. Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: @methus,
  2. Shattan lumberyard bonus +6 wood +10% up vote Owner: @Blockurator
  3. Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
  4. Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
  5. Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
  6. Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
  7. Shrubs bonus: two workers jone your colony +10% up vote Owner: @stever82
  8. Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: The snake clan
  9. The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
  10. Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
  11. Red clover forest +4 herbs +10% up vote Owner: The snake clan
  12. Depp Cove +6 fish +10% up vote Owner: The snake clan
  13. Shining rock +2 gems +10% up vote Owner: The snake clan
  14. Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
  15. Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan

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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones. and quest Rules
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness

new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes

special food

  • goblin stew (+3 production to wood,stone,all food,silver,iron,herbs +1 hide workers)
  • Cloud berry pie (feed it to one worker he/she will have a +5 production one week) works on all collection
  • moose sausage (+2 damage in combat) works great combined with ale)
  • barbarian ale (+2 dam +2 hit in combat)
  • Cinnamon rolls 2 (+2 to hit +2 production one week)

NB: the worker food can stack meaning you can eat the stew and a Cloudberry pie and have a ale in the same week but if the food has + to hit it do not stack

small adjustment in equipment

  • Wizard lower spell damage and making the main wepond a two hand.
  • Removing the ability to use range specific weponds whering improved iron armor
  • Removing the +2 hit chance where ranger armor dual shoot -2 hit (armor set bonus)
  • Adding rouge loot bonus 2 D6 silver after the quest (armor set bonus)
  • barbarian +2 Charge attack range + dual strike (armor set bonus)
  • some classes sen now have a spesial weapon in the spesial item slot

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@Blockurator

the workers want better housing.the food storage is almost gone.

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 19 (+6 Region)(-3 fire)
Stone 82
wheat 43 (+11 worker)(-8 workers)
Fish 0 (-2 workers)
meat 1 (-6 workers)
Silver 61
gem 7
health potion 13
iron 0
Ale 0
herbs 17
Gold 5 of 10
hide 1
animal scull 1

Colony conditions:
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
Workers 0% natural)(your workers need two different food (2 of 3 housing)

weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+4 bow 2 dam)(+5 bow 3 dam)
(+5 iron sword 3 dam)

armor(+4 armor iron Shield) (2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+2 studded boots)(+8 studded chest gem)

items(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)

Production Buildings (all building in the colony file etc more info)

  • Research bench 1 and 2 (need a worker)
  • Silver mine +5 silver (need a worker)
  • Farm +5 wheat (need a worker)
  • Stone Quarry +5 (need a worker)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
    see colony file on more info.

Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
0 Lumberjack; 3 farmer; 0 Stone Quarry ; 1 Builder; 0 Scientist; 2 Silver miner,0 herb Forager,0 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumberyard, House, (damage silver mine 10 wood to repair)

research (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine and town hall

alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"

one of his iron miner had a Cloudberry pie he manage to find a gem plus a lot of iron. the builders has made a house and the moat has been dug out. the colony feels very safe now

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (eight) next one 45 silver
Wood 10 (-70 construction)(-6 fire)
Stone 13 (+7 Region)(-55 construction)
meat 75 (+46 workers)(-15 trade)(-14 workers/dog)
fish 0
wheat 30 (+15 trade)(-13 workers)
Silver 39
hide 20 (+9 hunters)(-4 armorer)
gem 4 (+2 trade)(-2 armorer)(+1 worker)
iron 22 (-6 armorer)(+4 trade)(+13 workers)
health potion 2
Greater Healing potion 1
herbs 4
Gold 8 of 10 (+1 tax)(-1 trade)(-1 up vote)
skull 0
ale 2
moose sausage 2
goblin stew 0
Cloudberry pie 0 (-1 used)

Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 iron war hammer gem 6 dam two hands)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)(+5 cross bow (Ranger) 6 dam)
(+5 war hammer 5 dam two hands)

armor (+2 iron horn helmet)(2X+4 iron helmet)(+4 studded chest)(+4 iron shield)(+16 iron chest/gem)(x2 +4 iron leggings)(x2 +4 Iron boots)(+8 iron chest)

items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)

Production Buildings (all building in the colony file etc more info)

  • Hunter cabin (+4 food +1 hide (need a worker)
  • Lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Armorer (need a worker)
  • iron mine +3 iron (need a worker)
  • Blacksmith (need a worker) (see colony file for more info)
  • Silver mine +5 silver (need a worker)
  • Iron gate
  • Barracks
  • moat

Colony Phase:
u can move your thirteen if u want.
here are your workers from last week.
0 Lumberjack; 8 hunter; 0 Miner; 2 Builder; 0 Scientist;1 Armorer ,2 iron minder, 0 Blacksmith,
0 quest.0 soldier

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

House ,Research bench two,herb cabin, Brewery ,wizard tower,Barracks

research (need a Scientist)
buildings: guard tower, batteling ram,trebuchet

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

is coming back form the outpost him and big jake when there. to help them eggs and rabbit ogers. ehem. now they have all the gold eggs they can carry

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (six) next one 35 silver
Wood 58 (+12 trade)(+14 workers)(-5 fire)(+15 quest)
Stone 44 (+12 trade)
wheat 37 (+27 worker/pig)(-10 workers)(-8 ale)(-16 trade)
meat 21 (+6 trade)(-5 workers)
Fish 11 (+10 trade)(-5 workers)
Silver 5
gem 8 (-2 trade)
health potion 2
Armor Potion 3
Greater healing 1
iron 14
herbs 14 (+4 worker)
Gold 12 of 12 (+1 tax)(-3 Sbi)(+1 trade)(+8 quest)
hide 6
'animal skull 0
ale 4 (+4 workers)(-4 trade)
goblin stew 4
moose sausage 2
Cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons/(+4 "Fang")(+6 hunter bow 3 dam)(+5 iron sword 4 dam)(2x+3 cross bow 5 dam)
(2x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam)(2x+5 iron warhammer 5 dam two hand)

armor (+2 studded boots)(+2 studded leggings)(+2 armor horn helmet)( +1 armor hide leggings)( +1 hide boots)(8x +2 hide chest)(+1 hide helmet)(+4 iron shield)(+4 iron leggings)(+4 iron helmet)
(+4 Ranger Helmet +1 range hit)

items(+1 to hit amulet)(dark staff)(book)(+1 ring)

animal companion pig

Production Buildings (all building in the colony file etc more info)

  • Research bench two (need a worker)
  • Farm +5 wheat (need a worker)
  • lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Silver mine +5 (need a worker)
  • Blacksmith (need a worker) (more info see colony file)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • iron mine +3 iron (need a worker)

Colony Phase:
you can move your ten if u want
here are your workers from last week.
2 Lumberjack; 4 farmer; 0 Miner; 0 Builder; 0 Scientist;0 Silver miner,1 herb Forager,0 alchemist,2 brewer, 1 quest, 0 Blacksmith. 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall,wizard tower,
iron mine,stone wall.

research (need a Scientist)
buildings:, Barracks, armorer.

Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine, marketplace (can send out trade caravans) and town hall (upgraded cabin)

Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 5 of 5.

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"

finish a new house. and just in time the new worker has arrived. the workers are working the feald and in the silver mine.

Black harbor

  • +3 weapons,hide armor for 6 wood or stone
  • +4 weapons,studded armor for 8 wood or stone

Black harbor trade fund
wood 30
stone 7
healing potions 0
meat 6

Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (eight) next one 45 silver
Wood 74 (+15 worker)(-6 fire)(-20 construction)
Stone 101 (-5 construction)
wheat 121 (+28 workers)(-14 workers)(-15 trade)
fish 22
meat27 (+15 trade)(-14 workers)
Silver 69 (+30 workers)(-40 hire a worker)
gem 3 (+1 worker)
health potion 12
Greater healing 1
iron 0
hide 19
ale 3
herbs 2
Gold 6 of 10 (+1 tax)(+3 recruitment 2 of 3)(-6 sbi)(+1 quest)
animal scull 0
goblin stew 4
moose sausage 2
cloudberry pie 1

Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 Paige's Bow 4 dam)(+5 long sword)(+5 iron spear 2 dam)(+5 wizard staff 2 dam two hand)(2x +5 iron sword 3 dam)(x5 +4 stone club)(+5 iron sword 4 dam)(2x+5 war hammer two hands 5 dam)(+3 crossbow.5 dam)

Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron boots)(+4 iron leggings)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)(+2 studded hide leggings)(+2 studded hide helmet)(+2 wizard boots)(+2 wizard leggings)(+2 wizard helmet +1 spell hit)(+8 Wizard Chest Piece)

items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)
+2 range hit. Eye of Accuracy (Ranger) and +2 spells hit. +1 spell dam "Ring of Healing" (Cleric)

Production Buildings (all building in the colony file etc more info)

  • Lumber yard +5 wood (need a worker)
  • Farm +5 (wheat/food) (need a worker)
  • Research bench two (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (-2 food) (need a worker)
  • Wizard tower (see colony file on spells etc)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Blacksmith (need a worker) colony file etc more info)

Colony Phase:
u can move your fourteen workers if u want
here are your workers from last week.
3 Lumberjack; 4 farmer; 0 Stone Miner; 0 Builder; 0 Scientist, 5 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier, 0 Blacksmith

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat,Trebuchet

research (need a Scientist)
buildings:armorer,battering ram,guard tower, fire shot

spells: a few more has been added (see the colony file etc more info)
alchemist using astride book discoverer potions 4 of 5.

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@methus

is on the way back from helping the outpost dealing whit a egg problem. back in camp work going as normal

Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 20 (-4 fireplace)
Stone 104 (+32 stone)
meat 65 (+4 region)(+8 workers)(-8 workers)
Wheat 46 (-8 workers)(+42 quest)
Silver 15 (-5 trade)
hide 26 (+2 region)(+2 workers)
Ale 1
gem 8
health potion 3 (-1 give to @happyme)
Greater healing 1 (-1 give to @happyme)
iron 2
herbs 11 (+3 worker)
Gold 6 of 10 (+1 tax)(+1 trade)(-6 Sbi)(+5 quest)
animal skull1
barbarian ale 0
Goblin Stew 3
moose sausage 2

Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest +4 meat +2 hide)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff gem 4 melee damage two hand)(+5 Bow 3 dam)(3x +5 swords 3dam)(3x +3 warhammer 5 dam)(2x +3 crossbow 5 dam)(+5 dark staff 2 melee damage two hand)

Armor(+4 armor iron Shield)(2x +2 wood shield)(+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+4 studded hide boots gem)(+4 studded chest)(2x+4 iron leggings)(+4 iron helmet)(+16 armor tower shield (tank) (+10 armor tank helmet (tank)(+2 wizard helmet +1 spell dam)(+2 wizard leggings)(+8 wizard chest)(+2 wizard boots)(+2 studded hide helmet)

items(+1 ring)(+1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker)
  • wizard tower (see colony file on more info)can hire a wizard)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Stone Quarry +5 stone (need a worker)
  • Guard tower (passive defensive building)

Colony Phase:
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 stone Miner; 0 Builder;1 Scientist, 0 Silver miner,0 wizard,0 Soldier,0 alchemist, 1 herb Forager

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, Armorer and house

research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

alchemist using astride book discoverer potions 4 of 5.

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

stumble in on the colony gold eggs are rolling all over, his workers are speak less. the rest of the week has gone as normal.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 66 (-3 fire)
Stone 123 (+32 workers)(-12 trade)
meat 91 (+12 workers)(-6 trade)(-6 workers)
Fish 43
wheat 65 (-6 worker)(+6 trade)
Silver 61
hide 37 (+2 workers)
gem 4
Herbs 4
Gold 20 of 20 (+1 tax)(+13 quest)
health potion 1 (+1 from @methus)
armor potion 2
Greater healing 2 (+1 from @methus)
iron 7 (+4 Region)(-4 trade)
Ale 15 (+4 trade)
Goblin stew 2
moose sausage 5
Cloudberry pie 1

Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons:(+5 long sword 3 dam gem)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)(+5 long sword/gem 4 dam )(2x +5 war hammers two hands 5 dam)(+3 crossbow 5 dam)

Armor(2x+4 studded chest plate)(2x +1 armor hide helmet)(6x +2 hide chest plate)(+1 hide leggings)(2x +1 hide boots)(+16 iron chest gem)(+8 iron leggings gem)(+4 Armor iron shield)(+8 iron helmet)(2x +4 iron leggings)(+2 Studded hide boots)(+2 studded hide leggings)(+2 studded hide helmet)

items(+1 hit gem Ring)(2x +1 hit gem amulet)(+2 range hit Eye of Accuracy)

Production Buildings (all building in the colony file etc more info)

  • Stone Quarry +5 stone (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Cabin +1 all Resources building)

Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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cyrber.exslore.jpg

@stever82

has returne from the egg hunt he has a few gold egg and a heap of Resources. back in the colonye his brewer has made the first ale.

Resources Phase:
SP Delegated: 160 SP five workers
Silver workers ( four) (next one 25 silver)
Region workers (two)
Wood 27 (-4 fire)(-10 trade)
Stone 30 (+18 trade)(+3 quest)
Fish 50 (+24 worker)(-11 worker)(-10 trade)
meat 40 (-11 worker)(+* quest)
Wheat 55 (+10 trade)(-4 ale)
Silver 31 (+6 worker)(-10 trade)
iron 5
ale 3 (+2 worker)
Health Potion 2
Greater healing 2
hide 6
gem 3
Herbs 4
Gold 7 of 10 (+1 tax)(+2 trade)(-3 SBI)(+4 quest)
Animal scull 2
Barbarian Ale 1
Goblin stew 6
moose sausage 3
cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(2x +3 stone club)(+4 bow)(2x+5 iron sword 3 dam)(+4 stone club 2 dam)(x2 +3 war hammer 5 dam)( +5 iron war hammer 5 dam two hand)(+5 iron sword/ gem 4 dam)(+3 cross bow 5 dam)(+4 short spear 4 dam)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(2x+1 hide boots)(x2+2 studded hide boots)(2x +4 studded hide chest)(+4 iron leggings)(+2 studded hide leggings)(+4 iron boots)

items(+2 boar fangs amulet)(bear cub)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Fishing Cabin +7 food (need a worker)
  • Cottage +1 production
  • Lumber yard +5 wood (need a worker)
  • Silver mine +5 (need a worker)
  • Brewery (1 ale cost 2 wheat one worker can make 2 ale per week)

Colony Phase:
u can move you eleven worker if u want.
here is the jobs your can do

1 Lumberjack;3 fisherman;0 Miner;2 Builder;1 Scientist, 1 Silver miner, 0 brewer

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer, herb cabin,iron mine

research (need a Scientist)
buildings,wizard tower
stone wall and Barracks.

Quest:
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

paragrim.jpg

@hhayweaver

is coming back from the outpost. back in camp his workers ses the fish storage is almost empty. they can here hhayweaver is coming he is struggling he has a large bag of fish on his back the workers..how did you manage o get so much..? in his pockets he take out a few gold eggs.

Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(three) (next one 20 silver)
Wood 8 (-3 fire)(+10 trade)(-20 construction)
Stone 71 (+16 worker)(-10 trade)(-5 construction)
meat 26 (+10 worker)(-6 worker)
Fish 35 (-6 worker)(+32 quest)
wheat 8
Silver 21
health potion 2
gem 6
hide 22 (+2 worker)
Herbs 2
Gold 12 of 12 (+1 tax)(+5 quest)
Animal scull 1
iron 8 (+4 worker)

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (2 of 3 housing)
(cleric helmet 4 armor +1 hit) x8 wheat

weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)(+4 bow / gem 4 dam)(+5 Cleric staff (Cleric) 4 dam)

Armor(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+2 Ranger helmet +1 ranger damage)(+4 studded chest armor)(+4 Cleric helmet +1 hit)

items(+1 Ring)(+2 bear amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Stone Quarry +5 (need a worker)
  • hunter cabin +4 meat +1 hide (need a worker)
  • Silver mine +5 silver (need a worker)
  • iron mine +3 (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;2 hunter;2 Miner;0 Builder;0 Scientist: 1 Silver miner, 1 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,Wood wall, Research bench two, house

research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
creativtrues.jpg

@enjoycompany

is comming back to the coloni she has fish and meat and gold eggs in her back pack this will feed the workers good a few weeks. one house has been construction while she was running after eggs

Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (three) (next one 20 silver)
Wood 21 (-1 fire place)(-20 construction)
Stone 25 (-5 construction)
wheat 16 (+14 worker)(-5 worker)(-10 trade)
meat 6 (-5 worker)(-5 trade)(+5 quest)
fish 5 (+5 quest)
Silver 39 (+10 workers)
Cinnamon rolls 1 (-1 used) (+2 to hit +2 production one week)
gem 3 (+1 worker)
Iron 9
health potion 3
Gold 13 of 13 max (+1 tax)(-3 Sbi)(+5 quest)
Goblin stew 0

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+5 iron sword 2 dam)(+5 long sword w/gem 3dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

Items

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Farm +5 wheat (need a worker)
  • Research bench (need a worker)see colony file on more info
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;2 farmer;0 Miner;1 Builder;0 Scientist, 2 silver Miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall ,herb cabin,Brewery

research (need a Scientist)see colony file on more info

iron mine ,cottage,Blacksmith,armorer,Stone wall,Barracks,research bench 2
,wizard tower

Quest:
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
blockurator.jpg

@ligayagardener

his colony has made a Easter feast one of the lumberjack is eating a Cloud berry pie and joining the rest of the workers whit some goblin stew.

Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (three) (next one 20 silver)
Wood 29 (+22 worker)( -1 fireplace)
Stone 46 (+23 worker)
meat 22 (+5 worker)(-5 workers)
fish 7
wheat 0 (-5 workers)
Silver 6 (+5 worker)
iron 2
gem 1
Gold 7 of 10
Herbs 2
Hide 13 (+1 worker)
Greater healing potion 1
Goblin stew 0 (-1 used)
Cloud berry pie 0 (-1 used)

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (0 of 2 housing)

weapons (+3 stone spear 2 dam)(+4 bow 2 dam)(+5 Sword 2 dam)

Armor(+2 armor hide boots gem)(+2 hide chest)(+2 hide helmet gem)(+2 studded hide boots)(+4 studded hide chest)

items(+1 Ring)(+1 amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • hunter cabin +4 meat 1 hide per worker
  • Research bench (need a worker) see more info in the colony file
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

1 Lumberjack;1 hunter;0 Miner;0 Builder;1 Scientist, 1 silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall,herb cabin and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
enhos.jpg

@enosh

a shipment of wheat is coming in from hhayweaver a week in the froest has filled the storage nicely.

Resources Phase:
SP Delegated: 0 SP
Silver workers (two) (next one 15 silver)
Wood 33 (+10 workers)(-1 fire)
Stone 2
Fish 25 (+8 worker)(-2 worker)
wheat 10
Silver 5
Gold 7 of 10 (+1 tax)
Cloudberry pie 1 (+5 production to one worker one week)'
moose sausage 1 (+2 damage in combat)

Colony conditions:
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)

weapons (+4 sword 2 dam)(+4 bow 2 dam)

Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Fisherman hut +7 fish (need a worker)
  • Research bench (need a worker) see the cost etc in the colony file

Colony Phase:
u can move your two workers if you want
here is the jobs your can do

2 Lumberjack;0 fisherman ;0 Miner;0 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall,herb cabin and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
kill the bandit (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

nature-3294681__340.jpg

@mastergerund

is going to Discovered the immediate area he is moving out bring his armor and sword just in case. he hire a worker and sending him out in the forest. one is building the bed. mastergerund is finding a loot of good trees around but very little stone. he is crossing the river next to the colony he notes a large cod and in miraculous he catch it. and bringing it home.

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers two (next one 10 silver)
Wood 16 (+6 worker)(-1 fireplace)(-5 construction)
Stone 23 (-3 construction)
meat 2 (-2 worker)(+5 quest)
fish 15 (+5 quest)
Silver 0 (-5 hire a worker)
Gold 9 of 10 (+1 tax)(+3 recruitment 2 of 3) (gold can be used to buy up votes and Sbi scares see the The outpost gold Exchange in the outpost section on top of the post
Cloudberry pie 1

Colony conditions: ( specialty fish)+2 wood -2 stone
Current Modifiers:

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • bed

Colony Phase:
you have one worker you can move him around
1 Lumberjack;0 Forager;0 Miner;1 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood (unlocking the teck tree and new worker type)
fishing cottage 20 wood 5 stone +7 fish (need a worker)

Quest:
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
cyrber.exslore.jpg

@stuffbyspencer "Elk-Expanse"

is comming back to the colonye the bed has been built. the gold stockpile is filled to the topp. the colony is small but its a good start.

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers one (next one 5 silver)
Wood 2 (-1 fireplace)(-5 construction)
Stone 3 (-3 construction)
meat 4 (-1 worker)
Silver 5
Gold 16 of 16 (+1 tax)(+3 recruitment 1 of 3)(+11 quest)
(gold can be used to buy up votes and Sbi see the The outpost gold Exchange in the outpost section on top of the post
Cloudberry pie 1
egg quest resources 4 (you call is it wood or stone or any food)

Colony conditions:
Current Modifiers: missing bed

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

Fireplace (using 1 wood per turn)
Colony Phase:
you have one worker you can move him around
0 Lumberjack;0 Forager;0 Miner;0 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood (unlocking the teck tree and new worker type)

Quest:
Scout the forbidden valley (medium)
Discovered the immediate area (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

vally4.jpg

@moncia90
and is steeping off the ship from the main land. she is collecting here items and start the journey to find a place to call home. the terrain start getting hilly she is out of the forest just a few trees here and there. she notes smoke in the distance she decides and investigates. in a small open spot around a lot of rooks is a fire place it has a good fire going a worker is siting next to it. the worker is friendly. she goes to talk to the worker. to worker is hungry she offers him food the worker is in here debt and he want to work for you. she ses the potential in the location and is settles down there.

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers one (next one 5 silver)
Wood 8 (-1 fireplace)
Stone 6
meat 5 (-1 worker)
Silver 5
Gold 1
Cloudberry pie 1

Colony conditions:
Current Modifiers: missing bed

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

Fireplace (using 1 wood per turn)
Colony Phase:
you have one worker you can move him around
0 Lumberjack;0 Forager;0 Miner;0 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood (unlocking the teck tree and new worker type)

Quest:

Discovered the immediate area (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

DARKLANDS.jpg.

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A thousand eons I have roamed
the wide expanse so far from home.
I never thought I'd be here
but if not now, then I do fear
I'll not find a place to stop
for infinite turns of the clock.
I see an open mind ahead
I shall not kill him, he'll not be dead.
But the body, it will be mine.
I'll control it, for a time.
Pow'rful magic flows through his veins
the universal forces which he tames
are known to me, the magic master
CHARacter wIZARD, another chapter!

Incoming stratospheric spirit
those list'ning carefully can hear it.
A whoosh, a shush, a pop, then silence
I fell from a resounding highness.
On the way down I saw a lake.
Water, thirsty, I must partake.
In this new body, I must consider
physical sensations somewhat familiar,
from another life, another time
hunger, clothing and bedtime.
I look around and I do find
Wizard armor, and a staff; mine.
I grab some potions that I see
and head off to drink straight from the sea.

(Wizard armor, full set, staff, 3 potions. Mysterious CHARacter wIZARD will take Rastael's body to Lake Sherwood to drink from its waters.

·

interesting times ahead

Outpost Phase
From the quest I will bring home 9 meat and 3 stone
I will trade 10 fish to @creativetruth for 10 Wheat on going trade
I will trade 6 gold for 2 sbi and 1 gold for a 80% vote on this comment.
I will trade 5 silver for 1 gold
I will hire another worker for 25 silver
I will feed me workers a goblin stew feast before they work this week

Resources Phase:
SP Delegated: 160 SP five workers
Silver workers ( four) (next one 25 silver) + 1 at (five) now
Region workers (two)
Wood 27
Stone 27 +3
Fish 50 - 10 = 40
meat 31 +9 = 40
Wheat 55 +10
Silver 31 -30 = 1
iron 5
ale 3 - 1 = 2
Health Potion 2
Greater healing 2
hide 6
gem 3
Herbs 4
Gold 7 of 10 - 7 + 1 = 1
Animal scull 2
Barbarian Ale 1
Goblin stew 6 -1 = 5
moose sausage 3 - 1 = 2
cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(2x +3 stone club)(+4 bow)(2x+5 iron sword 3 dam)(+4 stone club 2 dam)(x2 +3 war hammer 5 dam)(+5 iron war hammer 5 dam two hand)(+5 iron sword/ gem 4 dam)(+3 cross bow 5 dam)(+4 short spear 4 dam)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(2x+1 hide boots)(x2+2 studded hide boots)(2x +4 studded hide chest)(+4 iron leggings)(+2 studded hide leggings)(+4 iron boots)

items(+2 boar fangs amulet)(bear cub)

Production Buildings (all building in the colony file etc more info)

Research bench (need a worker)
Fishing Cabin +7 food (need a worker)
Cottage +1 production
Lumber yard +5 wood (need a worker)
Silver mine +5 (need a worker)
Brewery (1 ale cost 2 wheat one worker can make 2 ale per week)
Colony Phase:
u can move you eleven worker if u want.
here is the jobs your can do

5 Lumberjack;4 fisherman;0 Miner;0 Builder;0 Scientist, 3 Silver miner, 0 brewer

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Blacksmith, Wood wall,Research bench two,,armorer, herb cabin,iron mine

research (need a Scientist)
buildings,wizard tower
stone wall and Barracks.

Quest:
I am going to help @methus take Lake Sherwood I will bring +5 iron sword/ gem 4 dam, +5 bow 3 dam, +4 iron boots, +4 iron leggings, +4 studded hide chest, +1 armor hide helmet(I think I have a new +2 helmet I will bring if it is here) also my +2 boar fangs amulet and my bear cub with 2 hp potions but before going out I will drink an ale and eat a moose sausage

·

Gold has been resived and Sbi / up vote on the way. a have update your colony on the quest Resources

·
·

Planning to help @methus on his quest.

I send both workers out to chop wood while I begin construction on a workbench.

·

I hope my people had a great feast and are all rested. Once we have enough resources for a house, our miner will build it. That'll get the workers more comfortable (and me too)! One worker will play scientist and research an iron mine.

Posted using Partiko Android

·

noted :)

  ·  작년

I would like to trade 5 wood for 5 stone
Then one of my workers will build the lumberyard.
I will go fishing and my other worker will gather wood.

·

noted :)

Week 34

IC:

Colony

Worker 1 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 2 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 3 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 4 - Mine stone with the stone quarry. (5+1+1+1=8){+1stone +1pick axe +1cottage}
Worker 5 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide)
Worker 6 - Hunting with the hunting cabin. (4+2=6 food {+1hunter +1cottage} and 1 hide)

Diplomacy

  • Trading 6 meat to @creativetruth for 6 wheat (on-going trade deal).
  • Trading 12 stone to @creativetruth for 4 ale.
  • Sell to the trading post: 2 hide helmets, 6 hide chest plates, 2 hide boots, 1 hide leggings and receive 44 wood in exchange.
  • Rent iron leggings +4 to @hhayweaver for 2 stone.
  • Buy 5 Basic Income shares from the trading post in exchange for 15 gold.
  • Buy 1 80% up-vote to any comment I made for 1 gold.

Stony Peak Rentals:

Can't afford to buy equipment yet? Rent it by the week!


stonypeak.jpg

ITEMWEEKLY RENTAL FEECUSTOMER
iron leggings (+4)2 stone@hhayweaver
iron leggings (+4)any 2 resources-
studded hide chest plate (+4)any 2 resources-
studded hide chest plate (+4)any 2 resources-
Studded hide helmet (+2)any 1 resource-
Studded hide leggings (+2)any 1 resource-
iron shield (+4)any 2 resources-
+3 crossbow (5 damage)any 3 resources-
+5 war hammer (2-handed, 5 damage)any 4 resources-
+5 war hammer (2-handed, 5 damage)any 4 resources-

Quest

I will bring:
Bow (+5) (gem 5 damage)
iron sword (+5)(gem 4 damage)
iron helmet (+8)
studded hide boots (+2)
iron leggings (gem +8)
iron chest plate (gem +16)
Gem ring (+1 to hit)
Eye of accuracy (+2 to ranged hit)
2 Greater Healing potions
Drink an ale (+2 to hit)

for Scout the forbidden valley (medium) quest.

·

Hello, our Armorer is in need of hide to work with.
So, for a special, they can make your Iron boots this week for a total of just 14 hide.
Are you interested?

·
·

Oh yes! Absolutely! That would be fantastic.
@darklands please send 14 hides as payment for some new iron boots. Thanks.

·

a yes the hp potion did not read it..its been added now. :)

5 sbi and up vote on the way (on a different comment then this one.)

·
·
·

Could I rent your Iron leggings for 2 stone again this week?

·
·

Yes, absolutely! I will update the shop's list.

  ·  작년

I am going to try to take Lake Sherwood from the snake clan if anyone is interested in helping me.

Workers


5 mine stone, 1 make greater healing potion, 1 gather herbs, 1 will accompany me on the quest. His name is Frank.

Trade


Trade 50 stone for 50 wood.
6 meat to the darklands relocation fund.

Quest


I will attempt to reclaim Lake Sherwood from the Snake Clan. I will drink ale and eat moose sausage.

My Equipment

Weapon: (+6 dark staff gem 4 melee damage two hand)

Armor: (+8 wizard chest)(+2 wizard leggings)(+2 wizard boots)(+2 wizard helmet +1 spell to hit)

Items: (+1 ring)(+1 hit gem amulet)(2 healing potions, greater healing potion)

Spells: Lightning Bolt, Dark Heal, Fireball

Frank's equipment

Weapon: (+3 warhammer 5 dam)

Armor: (+4 studded hide boots gem)(+4 studded chest)(+4 iron leggings)(+16 armor tower shield (tank)) (+10 armor tank helmet (tank))

·

I am in to help you out @cyber.explorer , @happyme , @hhayweaver Do you want to join?

·
·

Thanks for asking. I am already on a quest this week so I cannot help.

·
·

Likewise. This should have been announced earlier. Sorry.

OOC: Been battling a cold, so I wasn't very active over the weekend. It was hard to sit up without my nose leaking onto my lap.

For the Easter quest, I would like to collect all wood.

Going to try to update my colony post in bits and pieces today, since I am on the go using my mobile phone. Expect errors and missing info, and let me know if something looks off.

·

Quest

Assist @methus in taking Lake Sherwood.

Equip @creativetruth: same gear and potions as Easter quest.

Equip Big Jake: same gear and potions as Easter quest.

·

Diplomacy

Deliver 10 wheat to @stever82. Pick up 10 fish.

Deliver 6 wheat and 4 ale to @happyme. Pick up 6 meat and 12 stones.

Trade 12 Gold with Outpost, for SBI.

·
·

10/4 on the quest ist a bit late but put you inn

·

Expect errors and missing info,...ehmmmm just like me then :P get well.

·

Colony

  1. Farmer
  2. Farmer
  3. Farmer
  4. Farmer
  5. Brewer
  6. Brewer
  7. Lumberjack
  8. Stone Quarry
  9. Scientist: research Wizard Wand
  10. Quest: Big Jake
  11. Pig: Forage for Food
  12. Quest: @creativetruth
·

Resources

Craft x4 Ale
8 wheat is used up.

Journal Entry Week 34

What a great quest everyone has gold and some enemies have been slaughtered. Licking my wounds I limped home to regenerate myself and get some more work done o the farm.,get my brewery up and running, plan for another house for my workers and stock up on food. Now that my workers have meat and fish they are happy whistling as they toil.

Workers

Farming 1 worker
Stone Quarry 2 workers
Lumberjack 2 workers

Buildings

Bed Fireplace
Silver Mine
House (for 3 workers)
Research Bench

Diplomacy

Outpost trade sell 12 Gold for 4 SBI shares

Quest

This week I will go hunting I will take:
weapons (+5 iron sword 2 dam)(+5 long sword w/gem 3dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

Resources

SP Delegated: 20 SP Two workers
** Silver workers** (three) (next one 20 silver)
Wood 21 (-1 fire place)(-20 construction)
Stone 25 (-5 construction)
wheat 16 (+14 worker)(-5 worker)(-10 trade)
meat 6 (-5 worker)(-5 trade)(+5 quest)
fish 5 (+5 quest)
Silver 39 (+10 workers)
Cinnamon rolls 1 (-1 used) (+2 to hit +2 production one week)
gem 3 (+1 worker)
Iron 9
health potion 3
Gold 13 of 13 max (+1 tax)(-3 Sbi)(+5 quest)
Goblin stew 0

·

gold has been counted and SBI on the way.

the hunting quest will be online to morrow . it wlil be two separate hunting quests in the post.

noted on the rest.

·
·

Much fun was had by all gathering golden eggs and smiting the snake clan warriors. The most bizarre thing was the confused ogres who thought they where rabbits, don't think I'll ever see anything like that again. The best part was I managed to loot the snake clan warriors of a whole sack of fish, that will be smoked and preserved for the weeks to come. Looking around things seem to be in good shape so it might be time to see if I can get some Ranger Armor made, I will need to ask around. David is all ready to begin construction of the Temple, but I told him he might need to do some planing and research first.

OOC: @darklands Do I need to research the Temple before I can build it?

WORKERS (6):
Two (2) workers will work the Stone Quarry with Gunners Pickax.
David will be hunting at the Hunters Cabin.
Azariah will be hunting with David at the Hunters Cabin.
Joseph will work at the Iron Mine.
Axle the 5th will work in the Silver Mine.

TRADE OUTPOST:
Exchange 30 stone for 30 wood
Exchange 9 Gold for 3 SBI

RESOURCE:

Wood: 8 (+30 for Trade) = 38
Stone: 71 (-30 for Trade) = 41
Meat: 26
Fish: 35
Wheat: 8
Silver: 21 (-10 Ranger Armor)
Healing Potion: 2
Ale: 0
Gem: 6 (-1 Ranger Armor)
Hide: 22 (-16 Ranger Armor)
Herbs: 2
Gold: 12 (-9 TRADE FOR SBI) = 3
Animal Skull: 1 Wolf
Iron: 8 (-4 Ranger Armor)

QUEST:
Scout the forbidden valley (medium) taking with me the Rangers Equipment (+4 Bow 4 Dam, +5 Sword 3 Dam, +4 studded chest armor, +1 boots, +4 Iron Leggings, +2 Rangers helm, +1 ring(hit), +2 bear amulet(hit), and 2 Health Potions.

PLAYER to PLAYER TRADE:
2 Stone to @happyme for Iron Leggings rental.
Trade (-10 Silver, -16 Hide, -4 Iron, -1 Gem) for Ranger Chest Armor with @cycber.explorer


EQUIPMENT SET 1 (RANGER):
+4 Bow 4 Dam, +5 Sword 3 Dam, +4 studded chest armor, +1 boots, +1 hide leggings, +2 Rangers helm, +1 ring(hit), +2 bear amulet(hit), and 2 Health Potions.

EQUIPMENT SET 2 (CLERIC):
+5 Cleric Staff 4 Dam, +4 Bow 4 Dam, +4 studded chest armor, +1 boots, +1 hide leggings, +4 Cleric helm(+1 Hit), +1 ring(hit), +2 bear amulet(hit), and 2 Health Potions.

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you got it unlocket for free. a forgott to add it your post but its in the colony file.

gold is in and SBI on the way

Journal Entry:

After a great week of hunting, iron miners mining, and the builder having finished the moat; this week, I alone will go out on my own and seek out a special deer skull in which to have our Armorer make a Ranger helmet for our new archer. He is to being his training soon. ~ ~ ~

Equipment list:

First armor/weapon set: Common Class

• (+5 two-handed iron hammer /w gem 6 dam)
• (+4 Iron helmet)
• (+16 Iron chest w/gem)
• (+4 Iron leggings)
• (+4 Iron boots)
Total = 28 armor defense

Second armor/weapon set: Common Class: Soldier

• (+5 one-handed iron hammer w/gem 5dam)
• (+4 Iron helmet)
• (+8 Iron chest)
• (+4 Iron leggings)
• (+4 Iron boots)
• (+4 Iron shield)
Total = 24 armor defense

Other armor/weapons:

• (+5 dark staff 2 melee damage)
• (+5 Crossbow 4 dam)
• (+5 Crossbow (Ranger) 6 dam)
• (+5 Iron sword 3 dam)
• (+2 Iron horn helmet)
• (+4 Studded hide chest)
• (+5 two-handed war hammer 5 dam)

Special items:

• Wolf pelt - worn (+1 hit / cold resistance)
• Wolf tooth amulet - worn (+2 to hit)
• 1 Gem amulet - worn (+1 to hit)
• Blaze the dog w/spiked collar (+2 food, or, +2 damage)
• Gunnar's pickaxe (+1 stone) *given to the Seven Sisters mining crew.

• Moose sausage (x2)
• Goblin Stew (x0)
• Cloudberrypie (x0)

• Healing potion (x2)
• Greater Healing potion (x1)
• Ale (x2)

Structures:

• Fireplace • Bed • Hunter's Cabin
• Research Bench #1 • Lumberyard • Stone Quarry
• Armorer • Blacksmith • Iron Mine
• Stone Wall • Silver Mine • Cottage
• House x5 • Iron Gate • Barracks
• Moat

Region of "Occupation":

• Seven Sisters (specialty: stone mining +7)


Colony Workers: 13

• 3 Hunters will hunt with Blaze.
• 3 Miners will mine Iron
• 3 Lumberjacks will cut wood
• 1 Armorer will make (Ranger boots +4)/ (-8 hide, -2 iron, -1 gem)
• 1 Armorer will make (Ranger leggings +4)/ (-8 hide, -2 iron, -1 gem)
• 1 Armorer will make (Iron boots +4) for @happyme / (-4 hide, -6 iron)
• 1 Armorer will make a (Ranger Chest piece +8) for @hhayweaver / (-16 hide, -4 iron, -1 gem)


Action:

I will go hunting alone for a deer bone skull in which to make a Ranger helmet for the new to come archer of fyre's forest.

I am fully equipped (first armor set*), and drinking ale(+2 hit), carrying a potion of greater healing(x1), with my wolf pelt (+1 hit), and my wolf tooth amulet (+2 hit). *However, instead of my usual two-handed-hammer, I will bring to the hunt my (+5 Iron sword 3 dam) and a (+5 Crossbow 4 dam).



Diplomacy:

• Sell to Outpost, -1 gold for one 80% up vote.

• Transfer from @happyme, +14 hide payment.
• Transfer to @happyme, completed (+4 Iron Boots)

• Transfer from @hhayweaver, +16 hide, +4 iron, +1 gem, and +10 silver payment.
• Transfer to @hhayweaver, completed (+8 Ranger chest piece).

Agreements:
• Ongoing trade pact with @ecoinstant, -15 meat for +15 wheat, each week.
• Ongoing trade pact with @happyme, for discounted crafting fees for armor or weapons as needed.

Fellow Colonists,
do you need better armor?
take a look here....

https://steemit.com/darklands/@cyber.explorer/fyre-s-forest-s-armorer-and-blacksmith-creation-and-upgrade-rates

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10/4 up voted and different comment then this one

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thanks, I updated some things in my post.

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@cyber.explorer could you craft the Ranger Chest armor for me. I have the required resources (16 Hide, 4 Iron, 1 Gem). what will the crafting fee be?

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Yes, the fee will be 10 silver.

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Excellent, I will update my post, silver and resources on the way.

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thank you.

Weird things are happening in Sustainable Acres. Did Rastael just wander off without saying anything?

Paige will go and investigate, following after Rastael to the Lake
Taking 3 potions
+4 studded chest, +3 iron helmet, +4 iron boots, +4 iron leggings
paige's bow (+5, 4 dam) and a +5 iron sword (3dam)

Ecoinstant will lead the team of 12 workers into the Stone Quarry, we will search for gems and uncover lots of stone in the mean time!

We will eat a delicious goblin stew this week (+3 production?)

OOC; can you remind me what the moosesausage and cloudberry pie does? I forget XD

15 trade wheat for meat as always with @cyber.explorer

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special food

goblin stew (+3 production to wood,stone,all food,silver,iron,herbs +1 hide workers)
Cloud berry pie (feed it to one worker he/she will have a +5 production one week) works on all collection
moose sausage (+2 damage in combat) works great combined with ale)
barbarian ale (+2 dam +2 hit in combat)
Cinnamon rolls 2 (+2 to hit +2 production one week)

Here my travel starts. My two workers are Emma and Zorg.
I think that they need a good place where they can sleep and some materials to keep the fire strong. So I decide to send Zorg to look for some wood in the immediate area, because there is a tree that felt down some days ago and it has a lot of dead branches. Emma starts to build the bed, because both of them need a good place where to sleep. If they will be relaxed, they will work better and they will be great people.
I am Moncia and this week I pick up blueberries, strawberries and raspberries. I am a really expert person with this kind of wild berries and I see a lot of these plants near to the forest. I am sure to find a great amount of them.
The weather is good in the summer and the shadow of some trees helps them to stay confortable in their place.

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you forgot to put your self to work. :)

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I edit the first comment

Can my egg resources be more than one item? If so, 3 of my egg resources will be wood, 1 will be stone. If not, then all will be wood.
I'd like to sell 9 gold for 3 SBI shares.


My worker is gonna spend this turn as a lumberjack. He's gotta earn his keep for that bed ;^).
Meanwhile, I'm gonna go on a quest: discover the immediate area.

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Congratulations!


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