Game has been a major source of pastime in the modern world. The drastic development and deployment of games has propel visionaries to bring about an implemented experience of creating a gaming system at a significantly reduced cost.
Competition is a situation whereby individuals or organizations competes with each other for something that they don't have. Now, for every individual or organization to succeed in the gaming industry, they must first suss out the competition.
The results of this interaction between the virtual economy, and our real economy, which is really the interaction between the company that created the game and the third-party companies that want to share in the profits and success of the game. This battle between companies is defended on both sides. The company originating the game and the intellectual property argue that this is in violation of the terms and agreements of the game as well as copyright violation since they own the rights to how the online currency is distributed and through what channels. The case that the third-party companies and their customers defend, is that they are selling and exchanging the time and effort put into the acquisition of the currency, not the digital information itself. They also express that the nature of many MMOGs is that they require time commitments not available to everyone. As a result, without external acquisition of virtual currency, some players are severely limited to being able to experience certain aspects of the game.
Some major factors for the avid interest for gaming system include :-
- Individuals uses every gaming platform as a form of bragging rights.
- Increasing complexity of the gaming world is appealing to newbies as they tend in simplifying their ownership as well as also secure their virtual assets.
It is imperative to note that there have been recent transition in the gaming industry as this helps in the strategic growth of any nation economy.
What is XAYA?
XAYA is a decentralize blockchain gaming platform that is implemented to provide autonomous, rich tradable virtual items for gamers. One can only help but to plumb how virtual tokens can be converted into realities. The cryptofinanace stock market has become a rising influx in the strategic growth of modern economics. Technologies has brought about a positive influx influencing the activities of competition between millions of people around the glob. A cooperate decentralize system runs a severeless and unstoppable virtual realiies in our globe today.
A NEW FRONTIER
What is being proposed here is gaming using the blockchain to provide a secure, decentralised, autonomous, and flexible platform upon which a variety of games can be built. This is a new frontier in both cryptocurrency and blockchain based gaming, but it is not an unknown frontier. In 2013, the XAYA team developed and successfully deployed the Huntercoin experiment. This achieved a number of world firsts including, but not limited to:
The world’s first decentralised massively multiplayer game
The world’s first game world built entirely on the blockchain
The world’s first human mining permissible cryptocurrency
The practice of acquiring large volumes of virtual currency for the purpose of selling to other individuals for tangible and real currency is called gold farming. Many players who have poured in all of their personal effort resent that there is this exchange between real and virtual economies since it devalues their own efforts. As a result, the term 'gold farmer' now has a very negative connotation within the games and their communities. This slander has unfortunately also extended itself to racial profiling and to in-game and forum insulting.
he XAYA platform builds upon the significant know-how developed across Namecoin and the Huntercoin experiment and will provide a wealth of tools and infrastructure for game developers to build their own game worlds that fit their vision and project. They can fully leverage the XAYA technology to build decentralised games and issue their own game currency that can be traded for ‘CHI’ or other XAYA game coins or assets.
- The world’s first decentralised massively multiplayer game
- The world’s first game world built entirely on the blockchain
- The world’s first human mining permissible cryptocurrency
The two major aspects of the problem effacing the gaming industry includes :-
Developers and Gamers
A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.
Within a majority of the MMOGs created, there is virtual currency where the player can earn and accumulate money. The uses for such virtual currency are numerous and vary from game to game. The virtual economies created within MMOGs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world. This practice (economy interaction) is mostly seen in this genre of games. The two seem to come hand in hand with even the earliest MMOGs such as Ultima Online having this kind of trade, real money for virtual things.
The XAYA platform will provide a wealth of tools and infrastructure for game developers to build their own game worlds that fit their vision and project. They can fully leverage the XAYA technology to build decentralised games and issue their own game currency that can be traded for CHI or other XAYA game coins/assets secured by the XAYA blockchain.
Scaling is a major difficulty for blockchains and particularly for massive game worlds. The XAYA team has overcome this with breakthroughs in Trustless Off-chain Scaling for games (Game Channels) and Ephemeral Timestamps and will continue to invest strongly in this important field.
Scaling in the creation process involves quite a bit of literal size of the project. In addition to the physical size, there is also the amount of features and elements a game includes. There is also the complexity of graphics, the robustness in game systems, and general polish. Based on time, size of the team, and skill, you “scale” a project smaller or larger. With a single low skill person in 6 months, you might make a demo of a simple system with a couple of sprites. With a 40 person experienced team for 2 years, you can make a medium to large sized full game.
Scaling refers to how the game canvas will scale on different screen sizes. We can make the game scale to fit on any screen size automatically during the preload stage, so we don't have to worry about it later.
XAYA Ecosystem, Growth, and Revenue
In order to maintain ongoing, long term support for the XAYA Project, they have develop a flourishing ecosystem with multiple revenue streams. The XAYA revenue model borrows much from traditional businesses, but differs and extends revenue potential such that the average revenue per user (ARPU) grows over time as the XAYA ecosystem grows. Instead of approaching different aspects of the gaming ecosystem, XAYA embraces the entirety with a holistic approach that incorporates all aspects of human behaviour. Our initial, primary marketing efforts will bring developers on board the XAYA platform. As more games are added, more gamers will participate, forming a virtuous circle as more developers are attracted to the growing XAYA user base.
XAYA Use case
Mike is a gaming enthusiast whose curiousity propels him in engaging in different gaming console he stumbles on. All his achievement has come around as a form of virtual assest such as storage of cards and files without any form of incentives. Sometime this cards experience a glitch thereby enabling to progess further in another competition. He surfed on the internet to discover of a platform name XAYA. Curiousity made him read extensively about this blockchain platform and he could envision that not just will his storage be secured but also he can also earn incentives as he strike the mother node with competitons coming up.
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