You will enjoy Three Kingdoms, if you like turn-based strategy real-time tactics video games.
Set in the Three Kingdoms period, you control one of the game's twelve factions, who must eliminate other factions, unify China and become its ultimate ruler.
These factions are led by warlords, such as Cao Cao, Liu Bei, and Sun Quan.
In siege battles, players command both infantry and cavalry units.
All the units featured in the game are divided into different retinues, with each led by a powerful general.
You can deploy up to three generals into the battlefield at once along with three in reserve, and you will only have access to the units that said generals can recruit.
You win a siege battle when all hostile generals are killed or the central point of the city is captured.
These generals, which can be commanded separately from their troops, have possession of unique ancillaries, which can be looted once they are killed.
For instance, Bu's Red Hare can be captured and used by other generals.
Generals can engage in a one-versus-one dueling, which ends when one of them dies or flees.
Each general has different classes and specialties, granting their units with both active and passive buffs.
The team introduces the concept of "guanxi" to the game, in which each general will form social connections and relationships with other characters.
Viewing concepts like "obligations, reciprocity, and trust" as important virtues, these generals have unique personalities and desires that players need to cater to.
If their demands are not met, their happiness rating will drop and this may lead to various repercussions for players.
Unlike previous Total War games in which characters seldom interact with each other, the generals featured in the game are actively forming relationships with the characters they meet throughout the campaign.
This adds a strategic layer to the game in which players need to understand these generals before making any decisions.