OK, I'm going to attempt to "run" a tournament... This will be something a bit different so we'll see how it goes.
For this tournament, all pieces that can attack (melee or magic/ranged Destroy) all 8 spaces around them are banned. Any piece that cannot kill a unit in at least 1 space next to them is OK; EXCEPT the following, which are also banned: Medusa (all tiers), FrostMage++/+++, PoisonMage above base tier, Gnome+++, StoneMage (all tiers), SoulKeeper++/+++, VoidMage above base tier, and Lilith (all tiers).
I will consider banning some or all of Toad, but for now I'm inclined to leave it in (because of its attack mechanics that make its adjacent attacks blockable). I will consider rants for/against inclusion of units if the reasoning seems sound to me.
I have decided to go ahead and ban Swordsman ++/+++, Hoplite (all tiers), and Necromancer (all tiers).
Game play is as normal, except:
1] Whenever a piece moves next to an enemy piece such that it can affect that enemy (including non-lethal actions) but that enemy cannot affect it, the enemy king receives -1 Value (which, obviously, would have to be kept track of manually). If it moves in such a way that this happens to more than 1 piece, each one supplies a penalty. These penalties are only accrued when the piece is moved (after moving to a penalty position, if both pieces remain in that position, no new penalties are accrued), but piece movement can occur from any source (e.g., Wind Magic, Siren's Call, Lust's pull, etc).
However, ending the game by reducing the opponent's morale to 0 by this manner is a draw -- reduction of morale to or below 0 must be done by an attack or Morale Decay in order to count as a win.
2] Morale Decay will "equalize" the kings' Value penalties with morale: for every point of Morale Decay, 1 point of each king's Value penalty is reduced. (Clarification example: A king with -3 augmented Value from positioning penalties (#1, above) will be at -2 Value after a turn of Morale Decay. No other Value penalties are adjusted by Morale Decay (such as losing your king))
3] Minions that promote to one of the banned units can still be used and even promoted (if they themselves aren't banned) -- but the promoted (banned) unit cannot perform any action other than moving to an unoccupied location (or swapping with an ally, where applicable). It will not create positional penalties by moving, but can be moved in order to escape danger, block a threat, or just waste a move. It is, in essence, just a morale bank. Please note that if the promoted (banned) unit swaps with an unbanned ally unit, and the movement of the unbanned unit results in a position as stated in Rule #1, a positioning penalty will apply.
I will pair up contestants randomly. Winner must post the export of their game here, loser should verify result by commenting on that post. Hopefully everyone will help me make sure that nothing was incorrectly calculated (e.g., missing or extra king penalty).
Jokes about how convoluted this is are, of course, accepted -- since they're easy enough to ignore. ;)
...But if you're going to do that sort of thing, please do it by responding to the last person that did it so that the rest of this thread is for the tournament players (unless you're the first one, obviously).
I'll give 25 RP to 1st place, 15 RP to 2nd, and 10 RP to 3rd.
As per usual in these things, anyone willing to contribute more is welcome.
Sign ups start now, tournament starts on the 7th and ends on the 14th, midnight PST. Submissions timestamped after that will be disqualified.
Sign up by responding to the last person that signed up (unless you're the first, obviously) to keep this thread as clean as possible. Thanks.