Extropia’s Retro-Gaming: Leatherneck

9개월 전

Extropia’s Retro-Gaming: Leatherneck

‘leatherneck’ was published by Microdeal around 1988, and was released for the Commodore Amiga.

One look at the game’s hero would have been enough to guess what kind of game this was going to be. The player controlled a character that looked very much like Rambo, wearing only jeans and a headband. Obviously, this was a game where you advanced into enemy territory, guns blazing.


Actually, there was not just one potential player-character. The game supported co-op and if you bought a special adapter, four players could join in at once. At the start of the game all four characters always began at the bottom of the screen, with those not under somebody’s control left behind as the rest embarked on their quest.

As this was a shoot-em-up the quest was pretty straightforward. Much like ‘Commando’ and ‘Ikari Warriors’, your musclebound hero had to walk into enemy territory, lobbing grenades and firing beefy weapons at the enemy. It was not only the player characters that gave off a Rambo vibe. The play area was a top-down view of a jungle, much like Vietnam.


The one big difference between Leatherneck and games like it was that, in most games if you fire your weapon you would see the bullets or laserbeams or whatever travelling towards the enemy, just as you could see their bullets heading towards you. But, in Leatherneck, while you could see the enemy bullets, your own bullets were not visible. You just had to be facing an enemy and he would be instantly killed as soon as the trigger was pulled.

Another difference was that you lacked the ability to turn and shoot in all directions. These ‘Rambos’ could only shoot ahead of them, so you had to keep advancing.

The enemies consisted of what looked like Vietnamese soldiers (which could be dispatched with gunfire) and gun installations, which required a grenade or two in order to be destroyed.

Leatherneck was not the most original game ever conceived, but it did tread some familiar ground pretty well. The graphics were decent, and the sound was suitably beefy, especially the budda-budda-budda of the heavy machine gun. Being able to play simultaneously with four players was pretty novel for a late 80s Commodore game too. I can’t think of many games from this era which provided such an option, other than ‘Gauntlet’.

Thanks to Microdeal for the images.

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