About 5 years ago, the global profit in the gaming mobile applications business was around 72 billion dollars.
During this period, the indicator grew more than 1.5 times. Methods of market development need to be constantly improved, and gaming companies today try to introduce only the most innovative models of doing business.
Today the main task of the industry is the maximum income from the activity of gamers. Spheres of activity are clearly divided among the main players of the market, together they keep up to 95% of the share of profit that is used in development and advertising. So it turns out that to obtain the proper level of popularity, the gaming product today is simply obliged to get a high level of advertising support.
Today, billions of people around the world are launching mobile games every day. It turns out that the most popular in paid applications are gaming ones. So, the market constantly pleases us with new smartphones and applications.
Statistics say that on one device, on average, users install 10-20 programs, of which at least 2-3 are games. According to polls, the average American spends about 30 minutes a day on mobile games. The vast majority of applications are downloaded without additional surcharges, however, real finance is used for development. In general, for a stable business development, monetization is simply necessary.
All known methods of monetization are subscription and advertising. However, the blockade technology gives us completely new opportunities.
The essence of the project
According to the team of the creators of the platform, the mobile games market has solid prospects – it can generate large revenues, which outperform competitors in order. The introduction of technology into our lives contributes to the development of an e-sports world. After the conquest of the Asian market, the project will come out on the American market, and only then it will tightly engage in the European market. In general, profit in the gaming industry depends not on the number of downloads, but rather on the number of small operations within the game. The Free to Play model has a number of advantages over classic models.
Soft-cap of the project – $ 3.5 million, the upper limit of fees – 21.5 million dollars. Total volume of tokens – 10 billion TED, of which only 1 billion (10%) were allocated for sales.
Tokens can be purchased in three different ways: buy for BTC and ETH; buy on the portal games for Fiat; and also – get to Google Play (or the App Store) inside the game itself.
How will all the tokens be distributed?
– 10% of the sale;
– 2% bounty programs;
– 22% management and team needs;
– and another 66% will go into the reserve.
How will the collected funds be distributed?
– 20% development of the ecosystem;
– 30% game development;
– 8% share of the team and founders;
– 23% are allocated for promotion and marketing;
– 15% share of advisors and partners;
– 4% will go to close legal issues.
ICO. Terms of major sales – from July 17 to October 8. During these 12 weeks, the price of the token is steadily increasing, and the size of the bonus is decreasing. If in the first week of sales the coin could be bought for 1 cent of the USA and get a bonus of 22%, then, in the final, 12th week of the event, the token will cost 6.5 US cents.
The site lists 6 members of the founding team and 8 advisers. Under each of them there are links to a personal profile in linkedin.
In the group of Telegram – 8533 users, twitter – 8371, Facebook – 1277. Great interest for users will have an account in Github – now here have accumulated 37 repositories. There is an account in Reddit. Account in bitcointalk – Member level.
In total, 2% of the total number of coins were allocated for the implementation of programs, which is equivalent at the price of sales. Distribution of funds:
– 30% is allocated for writing articles and blogs;
– 5% support pool in Telegram;
– 10% support pool in Facebook;
– 15% is allocated on Twitter;
– 35% is allocated on Youtube;
– 10% subscription and avatar of the campaign in Bitcointalk.
From the nearest events: for August, P2P testing of the mining pool system is planned. In this period, it is planned to launch a game ecosystem. In October, according to the plans of the project, the signing of cooperation with Enjincoin. An API will be developed. In December, the alpha version of the wallet will be fully launched. The system’s capabilities will rapidly develop, among other things, in February next year the project will launch its mobile games store.
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