A base spritesheet to be used for the playercharacter for now
up on #opengameart ...
as a picture says more than a thousand words i can keep this short ..
some moving bits to see here :
shoulda kept that for @tyrnannoght post heh
this ones made with the rpgmaker editor so the license is cool too, since i bought the program and they're nice people, but i do intend to render my own , however, functions first -> fluff later , it will probably take over an hour to render one still of a dressed up character and no idea how long to design one with clothes on ... MBlab is fine for the characters but it doesn't come with a built-in tailor (its basically what you have to do ... cut out planes then sow them together with physics, its either that or skinify and a lot of messing but even then it's still a lot of messing to get it in the right place) ...
Are the author rewards halved yet lol ... (eeeeeerggh ....) that's gonna cut me down to 5 cents a post for all the hours i put into it ...hmmm ... something sure smells rotten in the state of market-trending ... (don't care ... i was born shining, so bad i came to hate the spotlight and am damaged from people tearing me apart in different directions, but all they want is a mule)
in most cases, so trust comes hard ... anyway - keep personal out of game, cat
yes, precious, ofcoruse
And that's that, im gonna tyr and get some more in while the gettin's good, i'm trying to get two shifts in lol, for lack of money, i certainly know what to do lately,
that's good for my head if people don't start tugging at it
El Gato out ...